{"title":"自上而下的设计使用周期为基础的仿真:一个MPEG A/V解码器的例子","authors":"D. Hocevar, C. Hung, Daniel C. Pickens, S. Sriram","doi":"10.1109/GLSV.1998.665333","DOIUrl":null,"url":null,"abstract":"This paper presents a discussion of a top-down VLSI design approach which involves system level performance modeling, block level cycle based simulation, RTL/VHDL simulation and gate level emulation. An MPEG-2 audio/video decoder design example illustrates the use of this top-down approach. Most of the discussion concentrates on the concept of block level cycle based (BLCB) simulation. HW/SW co-design also played an important role in this work and our approach towards such co-design is discussed as well.","PeriodicalId":225107,"journal":{"name":"Proceedings of the 8th Great Lakes Symposium on VLSI (Cat. No.98TB100222)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Top-down design using cycle based simulation: an MPEG A/V decoder example\",\"authors\":\"D. Hocevar, C. Hung, Daniel C. Pickens, S. Sriram\",\"doi\":\"10.1109/GLSV.1998.665333\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a discussion of a top-down VLSI design approach which involves system level performance modeling, block level cycle based simulation, RTL/VHDL simulation and gate level emulation. An MPEG-2 audio/video decoder design example illustrates the use of this top-down approach. Most of the discussion concentrates on the concept of block level cycle based (BLCB) simulation. HW/SW co-design also played an important role in this work and our approach towards such co-design is discussed as well.\",\"PeriodicalId\":225107,\"journal\":{\"name\":\"Proceedings of the 8th Great Lakes Symposium on VLSI (Cat. No.98TB100222)\",\"volume\":\"28 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-02-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 8th Great Lakes Symposium on VLSI (Cat. No.98TB100222)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GLSV.1998.665333\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th Great Lakes Symposium on VLSI (Cat. No.98TB100222)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GLSV.1998.665333","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Top-down design using cycle based simulation: an MPEG A/V decoder example
This paper presents a discussion of a top-down VLSI design approach which involves system level performance modeling, block level cycle based simulation, RTL/VHDL simulation and gate level emulation. An MPEG-2 audio/video decoder design example illustrates the use of this top-down approach. Most of the discussion concentrates on the concept of block level cycle based (BLCB) simulation. HW/SW co-design also played an important role in this work and our approach towards such co-design is discussed as well.