基于图像的实时逼真森林渲染和森林生长模拟

Yikai Zhang, O. Teboul, Xiao-peng Zhang, Q. Deng
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引用次数: 5

摘要

森林的实时逼真绘制是计算机图形学和数字林业的一个重要而又困难的工作。本文开发了一个基于图像的实时逼真森林渲染软件。利用三个正交的广告牌来表示树木的几何形状和材料,增强了三维感知,避免了通常基于图像的方法的弱视差。平地上所有树木的阴影都是通过模板缓冲、阴影投影和阴影与草纹理的混合产生的。在观看方向和照明方向上选择不同的广告牌,避免因图像方向差而造成物体扭转的影响。森林生长、不同光照条件下的森林渲染、森林内导航以及在森林上空飞行都是模拟的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image Based Real-Time and Realistic Forest Rendering and Forest Growth Simulation
Real-time and realistic rendering of forest is an important and a difficult work in computer graphics and digital forestry. An image based real-time and realistic forest rendering software is developed in this paper. Three orthogonal billboards are used to represent the geometry and material of a tree, so that the 3D perception is enhanced and weak parallax of usual images based approaches is avoided. Shadows of all trees on the plat ground are generated through the stencil buffer, shadow projection and a mixture of the shadow with grass texture. Different billboards are chosen on the viewing direction and the lighting direction, so that the effect of object torsion due to poor image direction is avoided. Forest growth, forest rendering in different lighting conditions, navigation inside a forest, and flying over a forest are all simulated.
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