声明用于GPU代码生成的Lua数据类型

Paulo Motta
{"title":"声明用于GPU代码生成的Lua数据类型","authors":"Paulo Motta","doi":"10.1145/3141865.3142466","DOIUrl":null,"url":null,"abstract":"Some effort has been employed to allow interpreted languages to be able to take advantage of the computing capabilities of GPUs. Using interpreted languages allows to abstract the hardware and its specificities away from the user application, making development less complicated. However, due to hardware dependencies, the code needs to be compiled before execution. We want to compile a Lua function into a GPU kernel as transparently as possible, allowing the user to access the underlying hardware, without the complexities related to the traditional GPU programming. This scenario presents a great challenge on how to infer the variables data types while interfering as little as possible on the user programming paradigm.","PeriodicalId":424955,"journal":{"name":"Proceedings of the 4th ACM SIGPLAN International Workshop on Software Engineering for Parallel Systems","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Declaring Lua data types for GPU code generation\",\"authors\":\"Paulo Motta\",\"doi\":\"10.1145/3141865.3142466\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Some effort has been employed to allow interpreted languages to be able to take advantage of the computing capabilities of GPUs. Using interpreted languages allows to abstract the hardware and its specificities away from the user application, making development less complicated. However, due to hardware dependencies, the code needs to be compiled before execution. We want to compile a Lua function into a GPU kernel as transparently as possible, allowing the user to access the underlying hardware, without the complexities related to the traditional GPU programming. This scenario presents a great challenge on how to infer the variables data types while interfering as little as possible on the user programming paradigm.\",\"PeriodicalId\":424955,\"journal\":{\"name\":\"Proceedings of the 4th ACM SIGPLAN International Workshop on Software Engineering for Parallel Systems\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 4th ACM SIGPLAN International Workshop on Software Engineering for Parallel Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3141865.3142466\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th ACM SIGPLAN International Workshop on Software Engineering for Parallel Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3141865.3142466","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

人们已经做出了一些努力,使解释型语言能够利用gpu的计算能力。使用解释性语言可以将硬件及其特性从用户应用程序中抽象出来,从而降低开发的复杂性。但是,由于硬件依赖性,代码需要在执行之前进行编译。我们希望尽可能透明地将Lua函数编译成GPU内核,允许用户访问底层硬件,而不需要与传统GPU编程相关的复杂性。这个场景提出了一个巨大的挑战,即如何推断变量的数据类型,同时尽可能少地干扰用户编程范式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Declaring Lua data types for GPU code generation
Some effort has been employed to allow interpreted languages to be able to take advantage of the computing capabilities of GPUs. Using interpreted languages allows to abstract the hardware and its specificities away from the user application, making development less complicated. However, due to hardware dependencies, the code needs to be compiled before execution. We want to compile a Lua function into a GPU kernel as transparently as possible, allowing the user to access the underlying hardware, without the complexities related to the traditional GPU programming. This scenario presents a great challenge on how to infer the variables data types while interfering as little as possible on the user programming paradigm.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信