基于视觉感知游戏的发育迟缓儿童训练系统设计与可用性评价

Cai-Ying Cheng, Chun-Chun Wei, Yang-Cheng Lin
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引用次数: 0

摘要

发育迟缓的患病率逐年上升,在学龄前发育迟缓儿童中较为常见,而视力障碍是发育迟缓儿童的常见问题。视觉发展对学龄前儿童的学习至关重要。有视觉问题的儿童往往在图像识别、图像理解和记忆方面存在困难,导致日常生活和学习困难。然而,传统的纸质培训乏味且缺乏互动性,游戏培训可以弥补这些问题。因此,本研究的目的是设计一个学龄前发展迟缓儿童视觉知觉游戏训练系统,探讨该系统对学龄前发展迟缓儿童的可用性和感知能力。在本研究中,迭代设计启发式评估的建议,以确保系统的功能。该系统将使用眼动追踪设备进行测试,以验证其是否适合用于发育迟缓儿童,并在为发育迟缓儿童设计软件和界面时进一步提出未来研究的考虑因素和限制。研究结果表明,最优秀的参与者专注于正确答案和指定的模式,而最差的参与者倾向于关注无关的事情,并且对屏幕的整体注意力很高。结果发现,在界面的偏好部分,将指定的图案放置在界面中心或靠近选项的位置,可以使儿童的感知训练表现更好,并且明确的奖励反馈可以使他们有动力学习,减少分心。该系统将在未来不断优化,希望能够帮助学龄前儿童的视觉认知学习,帮助家长了解孩子的视觉能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Usability Evaluation of Visual Perception Game-Based Training System for Children with Developmental Delays
The prevalence of developmental delays is increasing year by year and is common in preschool-aged children with developmental delays, and visual impairment is a common problem in children with developmental delays. Visual development is critical to preschoolers learning. Children with visual problems often have difficulties in picture recognition, image comprehension, and memory, resulting in difficulties in daily living and learning. However, traditional paper-based training is tedious and lacking in interactivity, game training can make up for these problems. Therefore, the objective of this study was to design a visual-perceptual play training system for children with preschool developmental delays, to investigate the usability and perception of the system for children with developmental delays. In this study, the recommendations of the heuristic evaluation were iteratively designed to ensure the functionality of the system. The system will be tested with an eye-tracking device to verify its suitability for use with children with developmental delays and to further suggest considerations and limitations for future research when designing software and interfaces for children with developmental delays. The results of this study showed that the best participants focused on the correct answer and the specified pattern, while the worst participants tended to focus on irrelevant things and had high overall attention on the screen. It was found that for the preferences section of the interface, placing the specified pattern in the center of the interface or closer to the options resulted in better performance of the children's perceptual training, and clearly rewarded feedback kept them motivated to learn and less distracted. The system will continue to be optimized in the future in the hope that it will help pre-schooler’s visual cognitive learning and help parents understand their children's visual ability.
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