关于战争游戏中的基准测试和验证

Adam Wilden, Mehwish Nasim, P. Williams, Tim Legrand, Benjamin Turnbull, P. Williams
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引用次数: 0

摘要

支持和反对兵棋推演的理由有很多。许多科学家不承认兵棋推演的科学性。有人认为没有足够的关于兵棋的文献,因此没有任何大规模的兵棋研究。这主要是因为科学家经常拒绝发表结果,从而造成了一个恶性循环,即研究没有发表,因为没有足够的研究被发表。这最终阻碍了研究人员以任何严肃的方式研究兵棋。由于这一限制,在学术研究中,关于兵棋推演结果和协议的出版工作很少。wg对学术的关注相对较少,更多的是注重设计和基准测试。考虑到兵棋推演的悠久历史(可以追溯到17世纪早期),与软件工程等其他领域相对较近的历史相比,这是令人惊讶的。为了更好地了解当前兵棋推演在基准测试和验证方面的研究状况,我们进行了一次范围评估(SR)。对兵棋推演的学术研究包括一般建模、冲突建模、影响建模、兵棋推演评估、分析工具、人工智能在兵棋推演设计中的应用、兵棋推演预测模型的评估、通过兵棋推演改进指挥和控制、决策的成本效益分析等。对兵棋推演研究覆盖范围的初步分析,以及所发现的有限论文数量,表明对兵棋推演的学术研究明显缺乏。此外,有很多领域对兵棋推演感兴趣,然而,由于没有通用的分析方法或基准,这限制了结果的可重复性,以及判断兵棋推演工作整体有效性的能力。战争游戏设计师需要能够评估战争游戏组件,以验证、比较和预测对游戏玩法的影响,并让决策者更有信心地得出结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On Benchmarking and Validation in Wargames
There are multiple arguments for and against wargames. Many scientists do not recognise the science in wargames. It is suggested that there is not enough literature relating to wargaming, for there to be any large-scale research into wargames. This is primarily because scientists often refuse to publish results, thus creating a vicious cycle where research is not published because there is not enough research being published. This ultimately deters researchers from studying wargaming in any serious fashion. Owing to this limitation, published work on the results, and protocols of wargames are scarce in scholarly research. Wargaming has considerably less academic focus with a fragmented and practical focus on design and benchmarking. This is surprising given the long history of wargaming (dating back to the early 1600’s), when compared to the relatively recent history of other domains such as software engineering. To better understand the current state of research into wargaming in reference to benchmarking and validation, a scoping review (SR) was conducted. The scholarly research into wargaming reveals papers on general modelling, conflict modelling, influence modelling, evaluation of wargames, analytical tools, use of AI in wargame design, evaluation of predictive modelling in wargames, improving command and control through wargaming, and cost-benefit analysis for decision making. The initial analysis of the coverage of wargaming research, together with the limited number of papers found, indicate that there is a distinct lack of academic research into wargaming. Additionally, there is a wide variety of areas that are interested in the wargaming field, however, with no universal method of analysis or benchmarking, this limits the reproducibility of results, and the ability to judge the overall effectiveness of wargaming efforts. Wargame designers need to be able to assess wargame components to validate, compare, and predict the effects on gameplay and for decision-makers to draw conclusions with more confidence.
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