{"title":"扩展X3D的感知听觉属性","authors":"Katharina Garbe, I. Herbst","doi":"10.1109/VR.2008.4480787","DOIUrl":null,"url":null,"abstract":"In this paper we present our approach to extend X3D with audio effects like reverberation, echo or distortion. We describe our concept of \"sound textures\" and the nodes and fields we added to the X3D specification to model ambient audio environments. Furthermore we describe our implementation of our audio-visual renderer.","PeriodicalId":173744,"journal":{"name":"2008 IEEE Virtual Reality Conference","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Extending X3D with Perceptual Auditory Properties\",\"authors\":\"Katharina Garbe, I. Herbst\",\"doi\":\"10.1109/VR.2008.4480787\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we present our approach to extend X3D with audio effects like reverberation, echo or distortion. We describe our concept of \\\"sound textures\\\" and the nodes and fields we added to the X3D specification to model ambient audio environments. Furthermore we describe our implementation of our audio-visual renderer.\",\"PeriodicalId\":173744,\"journal\":{\"name\":\"2008 IEEE Virtual Reality Conference\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE Virtual Reality Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2008.4480787\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Virtual Reality Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2008.4480787","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper we present our approach to extend X3D with audio effects like reverberation, echo or distortion. We describe our concept of "sound textures" and the nodes and fields we added to the X3D specification to model ambient audio environments. Furthermore we describe our implementation of our audio-visual renderer.