游戏化在物理康复设置:开发腕部机器人本体感觉训练练习

C. Curry, Naveen Elangovan, Reuben Gardos Reid, Jiapeng Xu, J. Konczak
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引用次数: 1

摘要

本体感觉或身体意识是帮助神经控制运动的基本感觉。本体感觉障碍常见于中风和帕金森氏症等神经系统疾病患者。众所周知,这种损伤会影响患者的生活质量。机器人辅助本体感觉训练已被提出和测试,以提高感觉运动性能。然而,这种机器人辅助的练习与许多物理康复练习类似,需要患者进行特定任务和重复的运动。这种重复性练习的单调性质会导致患者动机降低,从而影响治疗依从性和治疗效果。运动的游戏化可以使身体康复更有吸引力和回报。在这项工作中,我们讨论了我们正在努力开发一个游戏,可以伴随机器人辅助手腕本体感觉训练练习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification in a Physical Rehabilitation Setting: Developing a Proprioceptive Training Exercise for a Wrist Robot
Proprioception or body awareness is an essential sense that aids in the neural control of movement. Proprioceptive impairments are commonly found in people with neurological conditions such as stroke and Parkinson’s disease. Such impairments are known to impact the patient’s quality of life. Robot-aided proprioceptive training has been proposed and tested to improve sensorimotor performance. However, such robot-aided exercises are implemented similar to many physical rehabilitation exercises, requiring task-specific and repetitive movements from patients. Monotonous nature of such repetitive exercises can result in reduced patient motivation, thereby, impacting treatment adherence and therapy gains. Gamification of exercises can make physical rehabilitation more engaging and rewarding. In this work, we discuss our ongoing efforts to develop a game that can accompany a robot-aided wrist proprioceptive training exercise.
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