基于熵的纹理自适应矢量场模糊特征可视化

Huaihui Wang, Huaxun Xu, L. Zeng, Sikun Li
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引用次数: 1

摘要

纹理控制是基于纹理的特征可视化中一个具有挑战性的问题。为了可视化尽可能多的信息,本文提出了一种基于扩展信息熵的纹理自适应技术,考虑矢量场和纹理所携带的信息量,实现三维矢量场模糊特征可视化。针对三维矢量场和噪声纹理的信息测量,提出了MIE和RNIE两种定义,以定量表示它们所携带的信息。基于MIE和RNIE最小差分导出的三个原则,设计了一种噪声生成算法,以获得比以前使用的噪声片段更详细的近似最优分布。通过对结果的讨论,验证了该算法在模糊特征度量和信息量的基础上得到了更合理的可视化结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fuzzy Feature Visualization of Vector Field by Entropy-Based Texture Adaptation
Texture control is a challenging issue in texture-based feature visualization. In order to visualize as more information as we can, this paper presents a texture adaptation technique for fuzzy feature visualization of 3D vector field, taking into account information quantity carried by vector field and texture based on extended information entropy. Two definitions of information measurement for 3D vector field and noise texture, MIE and RNIE, are proposed to quantitatively represent the information carried by them. A noise generation algorithm based on three principles derived from minimal differentia of MIE and RNIE is designed to obtain an approximately optimal distribution of noise fragments which shows more details than those used before. A discussion of results is included to demonstrate our algorithm which leads to a more reasonable visualization results based on fuzzy feature measurement and information quantity.
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