基于Kinect的自适应游戏

I. Mocanu, Cosmin Marian, L. Rusu, R. Arba
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引用次数: 10

摘要

本文描述了一个应用程序,旨在刺激身体活动适应老年人。该应用程序实现为具有两个角色的游戏:用户和培训师。用户头像必须复制训练者头像的动作。使用动态时间扭曲计算两个运动之间的相似度。此外,训练器的速度是适应用户的动作使用交叉相关。因此,游戏可以刺激长时间的身体活动。对10人的初步评估表明,该系统可以成为吸引用户参与体育活动的有效工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Kinect based adaptive exergame
This paper describes an application that aims to stimulate physical activity adapted to elderly people. The application is implemented as a game with two avatars: user and trainer. The user avatar must reproduce the movements of the trainer's avatar. The similarity between two movements is computed using Dynamic Time Warping. Also the speed of the trainer is adapted to the user's movements using cross-correlation. Thus the game can stimulate for a long time physically activity. The preliminary evaluations with ten people have shown that the system can be an effective tool that engages users into physical activity.
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