Exer-gaming;提高糖尿病患者平衡信心和生活质量的有效方法

Kiran Khushnood, S. Qureshi, N. Sultan, Shafaq Altaf, Malik Muhammad Ali Awan, Riafat Mehmood
{"title":"Exer-gaming;提高糖尿病患者平衡信心和生活质量的有效方法","authors":"Kiran Khushnood, S. Qureshi, N. Sultan, Shafaq Altaf, Malik Muhammad Ali Awan, Riafat Mehmood","doi":"10.5455/jrcrs.2020080208","DOIUrl":null,"url":null,"abstract":"Background:  Recent evidence has suggested that mental health and cognitive functions improve as the individual involves himself in routine physical exercise thus enhancing self-motivation and confidence levels. \nObjective: The objective of this study was to find out the effect of Wii-Fit Exer-gaming on the confidence levels and quality of life of diabetic patients. \nMethodology: A randomized controlled trial was conducted on 66 diabetic patients who fulfilled the inclusion criteria of stable vitals, 45 to 70 years of age with no serious systemic illness and diabetic ulcers scoring <40 on berg balance scale. Sealed envelope method was used to randomize the patients into two groups in the physical therapy department of Kulsum International Hospital, Pakistan. Baseline measurements and demographic data were taken including activities-specific balance confidence scale (ABC) and European Quality of Life-5 Dimensions (EQ-5D-5L) respectively. Interventional group (group A) Wii Fit based games for 30 minutes twice a week, whereas control group was provided by balance training exercises twice a week for 8 weeks. The data was analyzed through SPSS version 21. \nResults: There was a significant improvement in ABC, Euro 5Q 5L components (p≤0.05) except for pain/discomfort (group A, B) and anxiety/depression (group B) (p ≥.05) within the group. The independent sample T test showed a significant improvement in ABC and EURO 5Q-5D-5L (p≤0.05) in the experimental group as compared to control group. \nConclusions: All subjects who participated in training with Wii Fit exer-gaming showed statistically significant improvements in balance confidence and quality of life, although clinical presentation has improved in participants of both groups. \nKeywords: Balance Confidence and Quality of Life, Exer-Gaming.","PeriodicalId":127606,"journal":{"name":"Journal of Riphah College of Rehabilitation Sciences","volume":"142 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exer-gaming; an effective way to improve balance confidence and quality of life of subjects with diabetes\",\"authors\":\"Kiran Khushnood, S. Qureshi, N. Sultan, Shafaq Altaf, Malik Muhammad Ali Awan, Riafat Mehmood\",\"doi\":\"10.5455/jrcrs.2020080208\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Background:  Recent evidence has suggested that mental health and cognitive functions improve as the individual involves himself in routine physical exercise thus enhancing self-motivation and confidence levels. \\nObjective: The objective of this study was to find out the effect of Wii-Fit Exer-gaming on the confidence levels and quality of life of diabetic patients. \\nMethodology: A randomized controlled trial was conducted on 66 diabetic patients who fulfilled the inclusion criteria of stable vitals, 45 to 70 years of age with no serious systemic illness and diabetic ulcers scoring <40 on berg balance scale. Sealed envelope method was used to randomize the patients into two groups in the physical therapy department of Kulsum International Hospital, Pakistan. Baseline measurements and demographic data were taken including activities-specific balance confidence scale (ABC) and European Quality of Life-5 Dimensions (EQ-5D-5L) respectively. Interventional group (group A) Wii Fit based games for 30 minutes twice a week, whereas control group was provided by balance training exercises twice a week for 8 weeks. The data was analyzed through SPSS version 21. \\nResults: There was a significant improvement in ABC, Euro 5Q 5L components (p≤0.05) except for pain/discomfort (group A, B) and anxiety/depression (group B) (p ≥.05) within the group. The independent sample T test showed a significant improvement in ABC and EURO 5Q-5D-5L (p≤0.05) in the experimental group as compared to control group. \\nConclusions: All subjects who participated in training with Wii Fit exer-gaming showed statistically significant improvements in balance confidence and quality of life, although clinical presentation has improved in participants of both groups. \\nKeywords: Balance Confidence and Quality of Life, Exer-Gaming.\",\"PeriodicalId\":127606,\"journal\":{\"name\":\"Journal of Riphah College of Rehabilitation Sciences\",\"volume\":\"142 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Riphah College of Rehabilitation Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5455/jrcrs.2020080208\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Riphah College of Rehabilitation Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5455/jrcrs.2020080208","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

背景:最近的证据表明,当个体参与日常体育锻炼从而增强自我激励和信心水平时,心理健康和认知功能会得到改善。目的:本研究的目的是了解wi - fit运动游戏对糖尿病患者信心水平和生活质量的影响。方法:对66例符合生命体征稳定、年龄45 ~ 70岁无严重全身性疾病、berg平衡量表糖尿病溃疡评分<40分的糖尿病患者进行随机对照试验。采用密封信封法将巴基斯坦Kulsum国际医院物理治疗科的患者随机分为两组。基线测量和人口统计数据分别包括特定活动平衡置信度量表(ABC)和欧洲生活质量5维度(EQ-5D-5L)。干预组(A组)以Wii Fit为基础的游戏,每周2次,每次30分钟,而对照组则提供平衡训练,每周2次,持续8周。数据采用SPSS version 21进行分析。结果:组内除疼痛/不适(a、B组)和焦虑/抑郁(B组)外,ABC、Euro 5Q 5L各指标均有显著改善(p≤0.05)。经独立样本T检验,实验组ABC、EURO 5Q-5D-5L较对照组有显著改善(p≤0.05)。结论:尽管两组参与者的临床表现都有所改善,但所有参加Wii Fit运动游戏训练的受试者在平衡信心和生活质量方面都有统计学上的显著改善。关键词:平衡自信与生活质量,er- gaming。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exer-gaming; an effective way to improve balance confidence and quality of life of subjects with diabetes
Background:  Recent evidence has suggested that mental health and cognitive functions improve as the individual involves himself in routine physical exercise thus enhancing self-motivation and confidence levels. Objective: The objective of this study was to find out the effect of Wii-Fit Exer-gaming on the confidence levels and quality of life of diabetic patients. Methodology: A randomized controlled trial was conducted on 66 diabetic patients who fulfilled the inclusion criteria of stable vitals, 45 to 70 years of age with no serious systemic illness and diabetic ulcers scoring <40 on berg balance scale. Sealed envelope method was used to randomize the patients into two groups in the physical therapy department of Kulsum International Hospital, Pakistan. Baseline measurements and demographic data were taken including activities-specific balance confidence scale (ABC) and European Quality of Life-5 Dimensions (EQ-5D-5L) respectively. Interventional group (group A) Wii Fit based games for 30 minutes twice a week, whereas control group was provided by balance training exercises twice a week for 8 weeks. The data was analyzed through SPSS version 21. Results: There was a significant improvement in ABC, Euro 5Q 5L components (p≤0.05) except for pain/discomfort (group A, B) and anxiety/depression (group B) (p ≥.05) within the group. The independent sample T test showed a significant improvement in ABC and EURO 5Q-5D-5L (p≤0.05) in the experimental group as compared to control group. Conclusions: All subjects who participated in training with Wii Fit exer-gaming showed statistically significant improvements in balance confidence and quality of life, although clinical presentation has improved in participants of both groups. Keywords: Balance Confidence and Quality of Life, Exer-Gaming.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信