图像中三维点的鲁棒重建

R. Rodrigues, A. Fernandes
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引用次数: 1

摘要

本文提出了一种鲁棒的3D点重建方法,该方法基于一组从静态场景中拍摄的图像,这些图像具有已知的(但不一定是精确或规则的)相机参数。从图像的轮廓中选择要重建的点,并使用基于世界的重建问题公式和相关的极几何。结果是一个强大的手段,透明地整合来自多个图像的贡献,并增加鲁棒性的情况,如遮挡或明显的轮廓。提出了增强鲁棒性的两个步骤:交叉检查,通过在剩余图像的特定子集上投影来验证从图像中提取的重构点;和合并,它融合了在3D空间中接近的重建点对,这些点最初是从不同的图像中选择的。合成场景(用于地面真值比较和误差评估)和两个真实场景的结果表明,所提出的步骤提高了鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Robust reconstruction of 3D points from images
This paper presents a robust approach for 3D point reconstruction based on a set of images taken from a static scene with known, but not necessarily exact or regular, camera parameters. The points to be reconstructed are chosen from the contours of images, and a world-based formulation of the reconstruction problem and associated epipolar geometry is used. The result is a powerful mean of transparently integrating contributions from multiple images, and increased robustness to situations such as occlusions or apparent contours. Two steps for adding robustness are proposed: cross-checking, which validates a reconstructed point taken from an image by projecting it on a special subset of the remaining images; and merging, which fuses pairs of reconstructed points that are close in 3D space and that were initially chosen from different images. Results obtained with a synthetic scene (for ground truth comparison and error assessment), and two real scenes show the improved robustness achieved with the steps proposed.
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