一个可访问的用于学习几何的移动AR应用程序的设计和评估

Ana Keselj, Iva Topolovac, Magdalena Kačić-Barišić, Mara Burum, Z. Car
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引用次数: 3

摘要

增强现实目前是一项非常有趣的技术,因为它可以在各种价格合理的设备上广泛使用,同时对用户来说,它具有很高的参与度和激励潜力。这些特点在教育领域尤为重要。由于该领域开发的原型数量正在迅速增加,只有有限的一部分考虑了可访问性的实现,尽管在教育解决方案中尤其需要可访问性。本文介绍了一种易于访问的移动应用程序,用于学习几何,特别是几何体,这一主题对于有学习困难的儿童来说经常是一个挑战。除了实现的可访问性选项之外,还描述了应用程序中最著名的通用设计原则的实际设计,因为可访问性严重依赖于它们。本文给出了应用程序评估的结果,得出结论认为,这个和未来的AR软件解决方案具有很大的潜力,可以作为全纳教育的工具纳入课程,但前提是要正确理解可访问性的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Evaluation of an Accessible Mobile AR Application for Learning About Geometry
Augmented reality is currently a very interesting technology due to the possibility of wide use on various affordable devices and at the same time high engagement and motivation potential for the user. These features are especially important in the educational field. As the number of developed prototypes in this area is rapidly increasing, only a limited part of them considers the implementation of accessibility, although accessibility is strongly required especially in educational solutions. The paper presents accessible mobile application for learning about geometry, specifically about geometry bodies, and this topic is often a challenge for children with learning difficulties. In addition to the accessibility option implemented, the actual design of the best-known universal design principles within the application is described, as accessibility relies heavily on them. The results of the application evaluation are presented, leading to the conclusion that this and future AR software solutions have great potential to be included in the curriculum as a tool for inclusive education, but only if the concept of accessibility is properly understood applied.
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