{"title":"使用游戏化制作阿拉伯语PDF书籍","authors":"Hend AlRouqi, Hend Suliman Al-Khalifa","doi":"10.1145/2596695.2596712","DOIUrl":null,"url":null,"abstract":"Most of online Arabic books are not accessible to Arab people with visual impairments. They cannot read online books because they are usually scanned images of the original ones. There is also a problem in PDF encoding of some of the textual books. One of the solutions is to use an Arabic OCR to convert scanned books into text; however Arabic OCR is still in its early stages and suffers from many limitations. In this paper we propose the use of human recognition skills to replace OCR limitations by incorporating the concepts of crowdsourcing and gamification. Our proposed system is in the form of a mobile recall game that presents players with word images segmented from the books to be converted into text. The players' answers are checked using techniques similar to what is used in word spotting. We initially implemented two components of the system; the segmentation, and the feature extraction and matching components. For the feature extraction and matching component, which is used to verify the player's answers, we performed four tests to choose a similarity measure threshold for accepting an entered word as a correct answer. Future work will consider other means of input correctness assurance.","PeriodicalId":339122,"journal":{"name":"International Cross-Disciplinary Conference on Web Accessibility","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Making Arabic PDF books accessible using gamification\",\"authors\":\"Hend AlRouqi, Hend Suliman Al-Khalifa\",\"doi\":\"10.1145/2596695.2596712\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Most of online Arabic books are not accessible to Arab people with visual impairments. They cannot read online books because they are usually scanned images of the original ones. There is also a problem in PDF encoding of some of the textual books. One of the solutions is to use an Arabic OCR to convert scanned books into text; however Arabic OCR is still in its early stages and suffers from many limitations. In this paper we propose the use of human recognition skills to replace OCR limitations by incorporating the concepts of crowdsourcing and gamification. Our proposed system is in the form of a mobile recall game that presents players with word images segmented from the books to be converted into text. The players' answers are checked using techniques similar to what is used in word spotting. We initially implemented two components of the system; the segmentation, and the feature extraction and matching components. For the feature extraction and matching component, which is used to verify the player's answers, we performed four tests to choose a similarity measure threshold for accepting an entered word as a correct answer. Future work will consider other means of input correctness assurance.\",\"PeriodicalId\":339122,\"journal\":{\"name\":\"International Cross-Disciplinary Conference on Web Accessibility\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Cross-Disciplinary Conference on Web Accessibility\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2596695.2596712\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Cross-Disciplinary Conference on Web Accessibility","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2596695.2596712","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Making Arabic PDF books accessible using gamification
Most of online Arabic books are not accessible to Arab people with visual impairments. They cannot read online books because they are usually scanned images of the original ones. There is also a problem in PDF encoding of some of the textual books. One of the solutions is to use an Arabic OCR to convert scanned books into text; however Arabic OCR is still in its early stages and suffers from many limitations. In this paper we propose the use of human recognition skills to replace OCR limitations by incorporating the concepts of crowdsourcing and gamification. Our proposed system is in the form of a mobile recall game that presents players with word images segmented from the books to be converted into text. The players' answers are checked using techniques similar to what is used in word spotting. We initially implemented two components of the system; the segmentation, and the feature extraction and matching components. For the feature extraction and matching component, which is used to verify the player's answers, we performed four tests to choose a similarity measure threshold for accepting an entered word as a correct answer. Future work will consider other means of input correctness assurance.