虚拟现实化身的闭环脑机接口:步态适应视觉运动扰动

T. Luu, Yongtian He, Samuel Brown, Sho Nakagome, J. Contreras-Vidal
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引用次数: 28

摘要

人体双足运动的控制是下半身脑机接口(bci)在步态康复领域的研究热点。虽然闭环BCI系统用于控制下半身外骨骼的可行性最近已经得到证实,但在虚拟现实(BCI- vr)环境中对人类步态进行多日闭环神经解码尚未得到证实。在这项研究中,我们提出了一种实时闭环脑机接口(BCI),它可以从跑步机行走时的头皮脑电图(EEC)中解码下肢关节角度,以控制虚拟化身的行走动作。此外,引入虚拟运动学扰动导致的虚拟化身不对称行走步态模式,利用闭环BCI-VR系统在8天的时间内研究步态适应。我们的研究结果表明,在正常和改变的视觉运动扰动下,使用闭环脑机接口学习控制行走化身的可行性,其中涉及皮质适应。这些发现对脑机接口-虚拟现实系统在脑卒中后步态康复中的发展以及对闭环脑机接口系统诱导的皮质可塑性的理解具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A closed-loop brain computer interface to a virtual reality avatar: Gait adaptation to visual kinematic perturbations
The control of human bipedal locomotion is of great interest to the field of lower-body brain computer interfaces (BCIs) for rehabilitation of gait. While the feasibility of a closed-loop BCI system for the control of a lower body exoskeleton has been recently shown, multi-day closed-loop neural decoding of human gait in a virtual reality (BCI-VR) environment has yet to be demonstrated. In this study, we propose a real-time closed-loop BCI that decodes lower limb joint angles from scalp electroencephalography (EEC) during treadmill walking to control the walking movements of a virtual avatar. Moreover, virtual kinematic perturbations resulting in asymmetric walking gait patterns of the avatar were also introduced to investigate gait adaptation using the closed-loop BCI-VR system over a period of eight days. Our results demonstrate the feasibility of using a closed-loop BCI to learn to control a walking avatar under normal and altered visuomotor perturbations, which involved cortical adaptations. These findings have implications for the development of BCI-VR systems for gait rehabilitation after stroke and for understanding cortical plasticity induced by a closed-loop BCI system.
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