《星际争霸:母巢之战》中基于强化学习的策略选择

Taidong Zhang, Xianze Li, Xudong Li, Guanghui Liu, Miao Tian
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引用次数: 0

摘要

近年来,人工智能(AI)在星际争霸等即时战略(RTS)游戏中的应用成为一个热门话题。目前,许多研究主要集中在将强化学习应用于建筑秩序、地图分析、宏观和微观管理等方面。本文创新性地提出了一种将强化学习应用于预先设计的博弈策略的机制,这种机制可以看作是人类的经验,是宏观和微观管理的结合。在我们的工作中,游戏策略是由许多子策略模块组成的,这些子策略模块由一系列对应于特定组件和游戏阶段的有序行动组成。此外,通过在策略模块上应用强化学习,所提出的机制可以有效地改善博弈策略的选择,平衡人工智能决策和人类经验。我们的机器人针对AIIDE 2017-2018中选择的一些机器人进行了测试。结果表明,在RL框架下,我们的机器人可以将整体胜率从42.79%提高到59.36%。特别是在对虫族机器人,阿拉克哈默,神族机器人,塞尔纳加,人族机器人,UAlbertaBot时,对手的提升率分别为32.06%,25.18%和30.32%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reinforcement Learning based Strategy Selection in StarCraft: Brood War
Artificial intelligence (AI) applied on real-time strategy (RTS) games, such as StarCraft has become a hot topic in recent years. Currently, many researches mainly focused on the aspects of applying reinforcement learning (RL) on the aspects, such as the building order, map analysis, macro- and micro-management, etc. This paper innovatively proposes a mechanism applying reinforcement learning on pre-designed game strategies, which can be considered as human experience and combinations of both the macro- and micro-management. In our work, game strategies are formed by many sub-strategy modules that consist a series of orderly actions corresponding to certain components and game stages. Further, by applying RL on the strategy modules, the proposed mechanism can effectively improve selection of the game strategies, and balance the AI decision and human experience. Our bot was tested against some bots selected from AIIDE 2017-2018. The results show that with the RL framework, our bot can improve the overall winning rate from 42.79% to 59.36%. Particularly, the improvements on opponent 32.06%, 25.18%, and 30.32%, against the Zerg bot, Arrakhammer, the Protoss bot, Xelnaga, the Terran bot, UAlbertaBot.
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