面向特殊需求的全身交互设计与评价方法分析

Ciera Crowell
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引用次数: 7

摘要

本文主要研究了多用户混合现实环境下全身交互设计的特性与评价。主要目标是研究全身互动如何有助于自闭症儿童的干预策略,以提高他们对同龄人和整个社会的社会行为的理解和采用。本研究以HCI理论为基础,辅以具身认知、具身和发展心理学的一般理论。研究的主要设置是大规模的地板投影混合环境,这将允许在一个全身交互场景中测试基于多用户搭配的交互策略和体验评估方法,他们可以以自然和不受约束的方式进行交互。研究包括为目标用户设计有趣的体验,以促进社交、协作和社会包容。分析的主题包括理解目标导向和开放式游戏玩法的动态、近体学和鼓励团队合作,以及这些系统的设计。评估方法考虑了多模态分析,包括基于生理的数据,如皮电活动和心率,以及儿童在体验中的行为和情感状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of Interaction Design and Evaluation Methods in Full-Body Interaction for Special Needs
This work is focused on the specific properties and evaluation of full-body interaction design of multi-user mixed reality environments. The main goal is to study how full-body interaction can aid in intervention strategies for children with autism, to improve their understanding and adoption of social behaviors with peers and with society in general. The research is based upon HCI theory, aided by general theories of embodied cognition, embodiment and developmental psychology. The main setting of the research is large scale floor-projected mixed environments, which will allow for testing interaction strategies and evaluation methods of experiences based on collocation of multiple users within a full-body interactive scenario, where they can practice interaction in a natural and uninhibited manner. The research consists of designing playful experiences for the target users in order to promote socialization, collaboration and social inclusion. Topics for analysis include understanding the dynamics of goal-oriented and open-ended gameplay, proxemics, and encouraged group collaboration, on the design of these systems. Assessment methods take into account multimodal analysis, including physiology-based data such as electrodermal activity and heart rate, of the children's behavioral and affective states in the experience.
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