公共顶点缓冲LOD:一种减少负载延迟的新颖离散LOD方法

Hung-Kuang Chen
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引用次数: 0

摘要

在交互式三维计算机图形应用中,细节层次(LOD)技术已被证明是一种平衡绘制效率和保真度要求的有效技术。在先前提出的几何LOD技术中,离散或静态LOD技术是虚拟现实(VR)和3D计算机游戏等实时3D图形应用中采用最多的表示。根据以往的工作,离散LOD表示在切换LOD网格时通常会出现“弹出效应”,造成视觉干扰;为了解决这一问题,提出了地质变形和LOD混合等技术。然而,它们要么需要额外的努力来转换底层网格表示,要么消耗额外的存储空间或传输成本。在本文中,我们提出了一种新的LOD表示,该表示基于在模型的各种LOD网格之间共享一个公共顶点缓冲区的概念。新的LOD表示称为公共顶点缓冲LOD,表示为CVB-LOD,具有节省传输和存储成本,降低网格加载延迟的优点,有效地减少了切换LOD网格时的弹出效应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Common Vertex Buffer LOD: A Novel Discrete LOD Approach to Reducing Load Latency
The level-of-detail (LOD) technique has been proved to be an effective technique in balancing the rendering efficiency and fidelity demands in the interactive 3D computer graphics applications. Among previously proposed geometric LOD techniques, the discrete, or static, LOD technique is the most adopted representation in real-time 3D graphics applications such as the virtual reality (VR) and 3D computer game. According to previous works, the discrete LOD representations usually suffers from the “popping effect” causing visual disturbance when switching LOD meshes; to cope with this, techniques such as geo-morphing and LOD blending were proposed. However, they either require additional efforts in converting underlying mesh representation or consume additional storage space or transmission cost. In this paper, we have proposed a novel LOD representation based on the concept of sharing a common vertex buffer among the various LOD meshes of a model. The novel LOD representation, called Common Vertex Buffer LOD, denoted as CVB-LOD, has the benefits of saving transmission and storage costs, lower mesh loading latency that effectively reduces the popping effect in switching LOD meshes.
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