通过创造力让学生参与计算机科学:走向更好的理解和改进的方法

Sofia Papavlasopoulou
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引用次数: 3

摘要

近年来,计算机科学(CS)教学方法中的互动学习方式和创造性活动引起了人们的极大兴趣。这个博士项目的目标是集中在一个主要的研究问题上:如何使计算机科学教育的实践对学生尤其是女学生更有吸引力和更有效?最初,该项目将定义学校内外使用CS的现有教学实践。接下来,实证检验将基于不同类型的学习活动(如协作游戏、有监督或无监督的项目工作)来评估所建议的学习实践的有效性。定性和定量方法将调查其他学习成功,能力的增长和学生对计算机科学的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved Methods
Interactive ways of learning and creative activities in teaching methods of Computer Science (CS) have drawn great interest in the last years. The goal of this PhD project is to focus on the main research question: How could practices for computer science education become more attractive and effective for students and especially female students? Initially the project will define the existing teaching practices of CS being used inside and outside school environment. Next, empirical tests will evaluate the effectiveness of proposed learning practices based on learning activities of different types, e.g. collaborative games, supervised or unsupervised project work). Qualitative and quantitative methodology will investigate among other the learning success, growth in competences and students' understanding of computer science.
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