基于android的分布式社交游戏系统的编程设计与面向对象开发范例

S. Sbîrna, L. Sbîrnă
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引用次数: 1

摘要

本文阐述了开发基于android平台的在线回合制社交游戏应用的机制、编程设计选择和范例。详细介绍了编程过程的每个步骤,并使用模型-视图-控制器架构模式解释了不同模块的基本实现概念和推理。软件工程设计选择在开发阶段的每个阶段进行比较和举例,给出改进这种分布式服务背后的逻辑的建议。本文还简要介绍了如何使用在线云数据库(来自Google的Firebase)以使用JSON格式实时处理玩家数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Programming design and object-oriented development paradigms of an Android-based distributed social game system
The present work demonstrates the mechanisms, programming design choices and paradigms of developing an Android-backed online turn-based social game application. Each step of theprogramming process is detailed, and the underlying implemented concepts and reasonings for the different modules are explained using the Model – View – Controller architectural pattern. Software engineering design choices are compared and exemplified at each stage of the development phases, givingsuggestions for improving the logic behind such a distributed service. This paper also shortly presents insights on the usage of an online cloud database (Firebase, from Google) in order to handle player data in real-time using JSON format.
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