{"title":"基于android的分布式社交游戏系统的编程设计与面向对象开发范例","authors":"S. Sbîrna, L. Sbîrnă","doi":"10.1109/ICSTCC.2018.8540716","DOIUrl":null,"url":null,"abstract":"The present work demonstrates the mechanisms, programming design choices and paradigms of developing an Android-backed online turn-based social game application. Each step of theprogramming process is detailed, and the underlying implemented concepts and reasonings for the different modules are explained using the Model – View – Controller architectural pattern. Software engineering design choices are compared and exemplified at each stage of the development phases, givingsuggestions for improving the logic behind such a distributed service. This paper also shortly presents insights on the usage of an online cloud database (Firebase, from Google) in order to handle player data in real-time using JSON format.","PeriodicalId":308427,"journal":{"name":"2018 22nd International Conference on System Theory, Control and Computing (ICSTCC)","volume":"416 1-2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Programming design and object-oriented development paradigms of an Android-based distributed social game system\",\"authors\":\"S. Sbîrna, L. Sbîrnă\",\"doi\":\"10.1109/ICSTCC.2018.8540716\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The present work demonstrates the mechanisms, programming design choices and paradigms of developing an Android-backed online turn-based social game application. Each step of theprogramming process is detailed, and the underlying implemented concepts and reasonings for the different modules are explained using the Model – View – Controller architectural pattern. Software engineering design choices are compared and exemplified at each stage of the development phases, givingsuggestions for improving the logic behind such a distributed service. This paper also shortly presents insights on the usage of an online cloud database (Firebase, from Google) in order to handle player data in real-time using JSON format.\",\"PeriodicalId\":308427,\"journal\":{\"name\":\"2018 22nd International Conference on System Theory, Control and Computing (ICSTCC)\",\"volume\":\"416 1-2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 22nd International Conference on System Theory, Control and Computing (ICSTCC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSTCC.2018.8540716\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 22nd International Conference on System Theory, Control and Computing (ICSTCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSTCC.2018.8540716","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Programming design and object-oriented development paradigms of an Android-based distributed social game system
The present work demonstrates the mechanisms, programming design choices and paradigms of developing an Android-backed online turn-based social game application. Each step of theprogramming process is detailed, and the underlying implemented concepts and reasonings for the different modules are explained using the Model – View – Controller architectural pattern. Software engineering design choices are compared and exemplified at each stage of the development phases, givingsuggestions for improving the logic behind such a distributed service. This paper also shortly presents insights on the usage of an online cloud database (Firebase, from Google) in order to handle player data in real-time using JSON format.