基于社会意识的D2D网络团购:一种博弈论方法

Yuli Zhang, Yuhua Xu, Qi-hui Wu
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引用次数: 7

摘要

频谱市场为频谱拥有人和买家带来双赢的局面,最近备受关注。频谱市场机制有效地提高了频谱效率,但有时也会造成频谱价格过高,单个用户无法承受的浪费。将该问题建模为具有团购机制的联盟形成博弈。为了进一步降低用户成本,我们重点关注联盟用户的重复流量内容。用户共享内容,并根据流量平均支付费用,而不是一次又一次地传输数据。与帕累托顺序相比,提出了一种自私的非帕累托顺序,以获得更好的性能。证明了稳定联合划分的存在性和算法的收敛性。仿真结果还表明,在不同的情况下,自利偏好排序具有更好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Group buying based on social aware in D2D networks: A game theoretic approach
Spectrum market which brings a win-win situation both to spectrum owners and buyers has drawn attention recently. Spectrum market mechanism improves the spectrum efficiency effectively but sometimes it also may bring a waste when the spectrum price is too high to be affordable by a single user. The problem is modeled into a coalition formation game with the group buying mechanism. To reduce the users' cost further, we focus on the repeated traffic content of the coalition users. Instead of transmitting the data again and again, the users share the content and afford the cost equally based on their traffic. Compared with the Pareto order, a selfish and non-Pareto order is proposed to achieve better performance. The existence of the stable coalition partition and the convergence of the proposed algorithm are both proved. The simulation results also show the better performance of the selfish preference order in different situations.
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