在图形硬件上的实时多视角渲染

Xian Hou, Li-Yi Wei, H. Shum, B. Guo
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引用次数: 28

摘要

多角度渲染有各种各样的应用;例子包括透镜折射,曲面镜反射,焦散,以及描绘和可视化。然而,多视角渲染在多边形图形硬件上还不实用,到目前为止,它主要利用单视角(针孔或正交)投影。在本文中,我们提出了一种在多边形图形硬件上实时多视角渲染的方法。我们的方法通过分段线性三角形网格近似于一般的多视角投影表面(如曲面镜和透镜),每个三角形都是一个简单的多视角相机,由三角形顶点的三条光线参数化。我们推导出解析公式,表明每个三角形投影都可以在可编程图形硬件上实现为一对顶点和片段程序。我们演示了通过我们的技术支持的各种应用程序的实时性能,包括反射、折射、焦散和可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time multi-perspective rendering on graphics hardware
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved mirror re- flection, caustics, as well depiction and visualization. However, multi-perspective rendering is not yet practical on polygonal graphics hardware, which so far has utilized mostly single-perspective (pin-hole or orthographic) projections. In this paper, we present a methodology for real-time multi-perspective rendering on polygonal graphics hardware. Our approach approximates a general multi-perspective projection surface (such as a curved mirror and lens) via a piecewise-linear triangle mesh, upon which each triangle is a simple multi-perspective camera, parameterized by three rays at triangle vertices. We derive analytic formula showing that each triangle projection can be implemented as a pair of vertex and fragment programs on programmable graphics hardware. We demonstrate real-time performance of a variety of applications enabled by our technique, including reflection, refraction, caustics, and visualization.
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