栅格地形视域计算的一种新算法

Thanh Hao-Nguyen, T. Duy, Anh Tra-Duong
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引用次数: 4

摘要

视域是从给定位置可见的地理区域。视点计算是一个复杂的问题,在电子战仿真或无线传输等军事土木工程的许多应用中起着不可缺少的作用。分析视域的方法有R2 (Franklin and Rays方法)、扫描线(Van Krevelds方法)等。本文介绍了一种提高精度阶数且易于实现的新方法:高层次方向(High Level Direction, HLD)。该方法实现了一种独特的类似雷达的算法,将地形划分为扇区进行分析。与其他方法(如R2或sweep-line)相比,这种方法的优点在于其存储方法和处理缓存数据以导出最终查看结果。与Van Krevelds方法使用复杂的AVL树相比,HLD方法仅使用矢量型结构的数据,以保持相同的计算速度并输出高分辨率的结果。HLD在精度和复杂性的选择上是灵活的,因为使用了一个有助于平衡精度、计算复杂性和实际需求的参数。仿真结果表明,与具有相同精度的其他视域计算方法相比,HLD方法提高了实现效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A new algorithm for viewshed computation on raster terrain
Viewshed is a geographical area that is visible from a given location. Viewshed computation from a given point is a complex problem and plays an indispensable role in many applications of military civil engineering such as electronic warfare simulation or wireless transmittance. There are some approaches applied to analyze viewshed such as R2 (Franklin and Rays method), sweep-line (Van Krevelds method). In this paper, a new approach that increases the order of accuracy and can be easily implemented is introduced: High Level Direction (HLD). This method implements a unique radar-like algorithm to divide terrain into sectors for analysis. Compared with the other methods such as R2 or sweep-line, the advantages of this approach are in its storage approach and handling of cached data to export the final viewshed results. In contrast with the Van Krevelds method, that uses the complicated AVL trees, HLD method uses only data structured in a vector type to keep the same computational speed and export high resolution results. HLD is flexible in the selection of its accuracy and complication since a parameter that helps to balance accuracy, computational complexity, and practical requirements is used. The simulation results show that the HLD approach improves the implementation compared to other viewshed calculation methods that have the same order of accuracy.
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