电子游戏的虚拟世界

Evgenii Akchelov, E. Galanina
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引用次数: 4

摘要

本文致力于电子游戏现象的虚拟世界。我们已经概述了特定的文献,使我们能够制定虚拟世界的广义定义:基于计算机的三维或二维环境或空间,可以模拟现实世界,其中由化身代表的用户能够同时或同步地进行交流或交互。当涉及到虚拟的非ict世界时,这个定义是相当有限的。为了理解虚拟世界的本质,我们参考了后现代哲学,它暗示了多重完整世界的可能性。我们已经制定了一个论点,即虚拟世界是拟像的宇宙,第二个论点认为虚拟世界是虚构的,想象的和虚幻的,在虚拟世界的建筑师和观察者之间的互动过程中变得真实和现实。本文提出了一种新的电子游戏虚拟世界观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual World of Video Games
This article is dedicated to the phenomenon of video games virtual world. We have overviewed specific literature that let us formulate the generalized definition of virtual world: computer- based three or two dimensional environment or space that can simulate real world where users represented by avatars are able to communicate or interact simultaneously or synchronically. This definition is quite limited when it comes to virtual non-ICT worlds. To understand the essence of virtual world we referred to postmodern philosophy that implies the possibility of multiple full fledged worlds. We have formulated one thesis stating that virtual world is the universum of simulacra and the second thesis stating that virtual world is fiction, imaginary and illusory, that becomes real and actual in the process of interaction between the Architect of a virtual world and the Beholders. The article proposes a new view on virtual world of video games.
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