处理三维用户界面中立体显示的帧抵消

Jérémy Lacoche, Morgan Le Chénéchal, S. Chalmé, J. Royan, Thierry Duval, V. Gouranton, E. Maisel, B. Arnaldi
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引用次数: 8

摘要

本文旨在减少由于电影和交互式应用中的“帧取消”效应而产生的立体视觉不适。当负视差(屏幕前方)的虚拟对象被屏幕边缘剪切时,就会出现这种效果;立体视觉提示让观察者感知到从屏幕上弹出的物体,而遮挡提示则向观察者提供相反的信号。这种情况在现实世界中是不可能的。这解释了观察者的一些视觉不适,并导致对场景的深度感知较差。这个问题与显示尺寸的物理限制直接相关,可能无法覆盖观察者的整个视野。为了处理这些物理约束,我们在交互式应用程序的上下文中引入了两种新方法。第一种方法包括两个新的基于渐进式透明度的渲染效果,目的是保留立体的弹出效果。第二种方法侧重于适应用户的交互,不允许他将虚拟对象放置在受帧取消影响的区域。这两种方法都经过了评估,并显示出与最先进的方法相比具有良好的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dealing with frame cancellation for stereoscopic displays in 3D user interfaces
This paper aims at reducing the ocular discomfort created by stereoscopy due to the effect called “frame cancellation”, for movies and interactive applications. This effect appears when a virtual object in negative parallax (front of the screen) is clipped by the screen edges; stereopsis cue lets observers perceive the object popping-out from the screen while occlusion cue provides observers with an opposite signal. Such a situation is not possible in the real world. This explains some visual discomfort for observers and leads to a poor depth perception of the scene. This issue is directly linked to the physical limitations of the display size that may not cover the entire field of view of the observer. To deal with these physical constraints we introduce two new methods in the context of interactive applications. The first method consists in two new rendering effects based on progressive transparency that aim to preserve the popping-out effect of the stereo. The second method focuses on adapting the interaction of the user, not allowing him to place virtual objects in an area subject to frame cancellation. Both methods have been evaluated and have shown a good efficiency in comparison to the state of the art approaches.
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