故事的结构-情感理论在叙事生成中的应用

Alexandre C. Albuquerque, C. Pozzer, A. Ciarlini
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引用次数: 3

摘要

通过计算机系统创作能够娱乐和吸引读者注意力的故事是一项更加复杂的任务。本文提出了一种书面叙事系统,该系统从数据库中选择事件并按时间顺序排列,从而产生故事,引起读者的三种不同感受:悬念,惊喜和好奇。为了实现这一目标,我们使用了故事结构-情感理论[3]的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Usage of the Structural-Affect Theory of Stories for Narrative Generation
The creation of stories by a computer system that are able to entertain and catch the reader's attention is an even more complex task. This paper presents a written storytelling system that selects and chronologically orders events from a database to produce stories to arouse three different feelings on readers: suspense surprise and curiosity. To achieve this goal, concepts of the Structural-Affect Theory of Stories [3] were used.
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