基于曲线匹配的考古碎片重建

J. McBride, B. Kimia
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引用次数: 88

摘要

我们提出了一种新的方法来解决难题,因为它涉及到考古碎片重建。我们从一组破碎的碎片开始。在第一阶段,我们比较每对片段,并使用部分曲线匹配来找到它们各自边界的相似部分。部分曲线匹配通常是一个非常困难的问题,因为部分曲线的规格是高度不受约束的,曲线匹配的计算成本很高。为了解决第一个问题,我们只考虑从碎片角开始的匹配,然后使用归一化能量的曲线匹配来确定匹配扩展的距离。我们还通过采用多尺度方法降低了计算成本。这使我们能够在粗略的尺度上快速生成许多可能的匹配,并只保留最好的匹配,以便在更精细的尺度上再次匹配。在第二阶段,我们采用一个成对匹配的排序列表来搜索全局最优排列。搜索基于最佳优先策略,即首先添加具有最高成对亲和力的碎片,然后通过奖励在考古谜题中占主导地位的三重连接的形成来评估它们作为全局解决方案的一部分的信心。为了防止由于包含虚假匹配而导致的失败,我们采用标准波束搜索来同时扩展多个解。对几个实例的结果进行了验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Archaeological Fragment Reconstruction Using Curve-Matching
We present a novel approach to the problem of puzzle solving as it relates to archaeological fragment reconstruction. We begin with a set of broken fragments. In the first stage, we compare every pair of fragments and use partial curve matching to find similar portions of their respective boundaries. Partial curve matching is typically a very difficult problem because the specification of the partial curves are highly unconstrained and curve matching is computationally expensive. To address the first problem, we only consider matches which begin at fragment corners and then use curve-matching with normalized energy to determine how far the match extends. We also reduce computational cost by employing a multi-scale approach. This allows us to quickly generate many possible matches at a coarse scale and only keep the best ones to be matched again at a finer scale. In the second stage, we take a rank-ordered list of pairwise matches to search for a globally optimal arrangement. The search is based on a best-first strategy which adds fragments with the highest pairwise affinity first, but then evaluates their confidence as part of the global solution by rewarding the formation of triple junctions which are dominant in archaeological puzzles. To prevent failure due to the inclusion of spurious matches, we employ a standard beam-search to simultaneously expand on multiple solutions. Results on several cases are demonstrated.
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