{"title":"个人计算机技术系统中技术压力的实证研究","authors":"O. Dedehayir","doi":"10.1109/IEMCE.2008.4617982","DOIUrl":null,"url":null,"abstract":"This paper studies the co-evolution of the GPU (graphics processing unit) and PC (personal computer) game sub-systems, with respect to graphics performance delivered to end-users during game play. Employing the concept of the reverse salient - a component which trails in technological performance and thus hinders potential system-wide development - the paper develops time-gap and performance-gap measures of reverse salience and applies them in an empirical study. Additionally, the paper evaluates technological pressure, which is equivalent to the amount of technological performance delivered in a given period of time. The results firstly identify the PC game sub-system as the reverse salient, trailing at a steady time-gap and with increasing performance-gap. Secondly, the results show that technological pressure increases continuously over the time frame of analysis.","PeriodicalId":408691,"journal":{"name":"2008 IEEE International Engineering Management Conference","volume":"14 6 Pt 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An empirical study of technological pressure in the personal computer technology system\",\"authors\":\"O. Dedehayir\",\"doi\":\"10.1109/IEMCE.2008.4617982\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper studies the co-evolution of the GPU (graphics processing unit) and PC (personal computer) game sub-systems, with respect to graphics performance delivered to end-users during game play. Employing the concept of the reverse salient - a component which trails in technological performance and thus hinders potential system-wide development - the paper develops time-gap and performance-gap measures of reverse salience and applies them in an empirical study. Additionally, the paper evaluates technological pressure, which is equivalent to the amount of technological performance delivered in a given period of time. The results firstly identify the PC game sub-system as the reverse salient, trailing at a steady time-gap and with increasing performance-gap. Secondly, the results show that technological pressure increases continuously over the time frame of analysis.\",\"PeriodicalId\":408691,\"journal\":{\"name\":\"2008 IEEE International Engineering Management Conference\",\"volume\":\"14 6 Pt 2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-06-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE International Engineering Management Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IEMCE.2008.4617982\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE International Engineering Management Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IEMCE.2008.4617982","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An empirical study of technological pressure in the personal computer technology system
This paper studies the co-evolution of the GPU (graphics processing unit) and PC (personal computer) game sub-systems, with respect to graphics performance delivered to end-users during game play. Employing the concept of the reverse salient - a component which trails in technological performance and thus hinders potential system-wide development - the paper develops time-gap and performance-gap measures of reverse salience and applies them in an empirical study. Additionally, the paper evaluates technological pressure, which is equivalent to the amount of technological performance delivered in a given period of time. The results firstly identify the PC game sub-system as the reverse salient, trailing at a steady time-gap and with increasing performance-gap. Secondly, the results show that technological pressure increases continuously over the time frame of analysis.