基于gpu的中国画卡通渲染与动画

Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren
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引用次数: 13

摘要

本文介绍了一种实时绘制中文水墨画的系统。目的是将动画师从设计国画外观的辛苦中解放出来。该系统由变形动画框架和渲染过程组成。整个渲染过程基于图形处理单元(GPU),包括内部着色、轮廓提取和背景着色。并建立了变形框架,实现了一组表面网格模型自动生成中国画卡通。这些技术可以应用于实时中式娱乐应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GPU-based rendering and animation for Chinese painting cartoon
This paper presents a real-time rendering system for generating a Chinese ink-and-wash cartoon. The objective is to free the animators from laboriously designing traditional Chinese painting appearance. The system constitutes a morphing animation framework and a rendering process. The whole rendering process is based on Graphic Process Unit (GPU), including interior shading, silhouette extracting and background shading. Moreover, the morphing framework is created to automatically generate Chinese painting cartoon from a set of surface mesh models. These techniques can be applied to real-time Chinese style entertainment application.
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