在《吃豆人小姐》中使用知情搜索增强触控导航功能

Samuel Maycock, Tommy Thompson
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引用次数: 3

摘要

本文重点研究了A*搜索的应用,以促进触屏移动设备上的游戏输入形式。我们的工作重点是导航游戏,如《Ms Pac-Man》。这个项目提出了两种可选的触摸控制方法,利用A*寻径导航目的——触摸到目的地和“扫描”输入。然后,我们评估这些方法是否通过人类参与改善了性能和用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing touch-driven navigation using informed search in Ms. Pac-Man
This short paper highlights an investigation into the application of A* search to facilitate forms of input for games on touchscreen mobile devices. We focus this work specifically on navigation games such as Ms Pac-Man. This project proposes two alternative methods for touch-control that utilise A* pathfinding for navigation purposes - a touch to destination and a `sweep' input. We then assess whether these methods lead to improved performance and user experience through human participation.
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