W-State作为量子随机行走有效路径选择的OHE方案

Julie Germain, R. Dantu
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引用次数: 0

摘要

随机漫步是一个很有前途的领域,量子计算可以提供比经典计算更快的速度优势。所有的随机行走都需要一种方法来随机选择路径的方向,当它离开每个节点时。以前的量子随机漫步方法使用了“抛硬币”的方法,通过利用应用于量子比特的哈达玛门产生的固有随机性,随机选择要遍历的边缘。受人工智能常用的单热编码(OHE)的启发,并注意到w状态纠缠有效地生成随机的OHE值,我们设计并测试了一个基于OHE的替代方案,用于随机选择下一个要移动的图边。尽管“抛硬币”方法的优点是随着图的程度增加而需要更少的量子位,但我们的实验证实,即使图的大小稍微增加,这种方法的结果也很差。相比之下,OHE方案在量子硬件上运行时更成功地生成了正确的结果,这表明为了获得可用的结果,更多量子比特的权衡是有保证的。这两种方法都不能让我们期望得到足够的结果来执行大量子随机漫步,但是,OHE方法可能在这个方向上向前迈出了一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
W-State as a OHE Scheme for Efficient Path Selection on Quantum Random Walks
Random walks are a promising area, where quantum computing could provide a speed advantage over classical computing. All random walks require a means to randomly select the direction of the path as it leaves each node. Previous quantum random walk approaches have used a “coin toss” approach, by taking advantage of the inherent randomness generated by a Hadamard gate applied to a qubit(s), to randomly select which edge to traverse. Inspired by AI's common use of one-hot encoding (OHE) and noting that W-State entanglement effectively generates a random OHE value, we designed and tested a OHE-based alternative for randomly selecting the next graph edge to travel. Though the “coin toss” approach has the advantage of requiring fewer qubits as the graphs increase in degree, our experiments confirmed that the approach had poor outcomes, at even slight graph size increases. In contrast, the OHE scheme was more successful at generating correct results when run on quantum hardware, indicating the trade-off of more qubits to obtain a usable outcome could be warranted. Neither would lead us to expect results adequate to perform large quantum random walks, but, provide guidance that the OHE approach is likely a step forward in that direction.
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