在远程在线教学环境中提供游戏

J. Guest, M. Olczak
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引用次数: 0

摘要

在经济学中,玩简单、简短的游戏已经成为教授一系列关键概念和理论的一种越来越普遍的方式。这些游戏传统上是在面对面的课堂上进行的,然而,鉴于2019冠状病毒病,即将到来的学年的大部分教学将通过远程授课。我们相信,在这种教学环境下,使用游戏的好处只会增加。因此,本章提供了如何使用远程在线交付的游戏的见解。我们区分同步授课和异步授课,同步授课是现场授课和互动授课,异步授课是学生在自己选择的时间灵活地进行学习活动。我们还讨论了如何在不考虑传递方式的情况下,适当的后续活动对于最大化使用游戏的潜在学习优势是非常重要的。©编辑和贡献者各自2021。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Delivering games in a remote online teaching environment
In economics, the playing of simple, short games has become an increasingly common way to teach a range of key concepts and theories. These games have traditionally taken place in face-to-face classes, however, in light of Covid-19, much teaching for the forthcoming academic year will be delivered remotely. We believe that in this teaching environment, the benefits of using games will only increase. Therefore, this chapter provides insights into how it is still possible to use games with remote online delivery. We distinguish between synchronous delivery where delivery is live and interactive and asynchronous delivery where students undertake learning activities flexibly at their chosen time. We also discuss how, regardless of the means of delivery, appropriate follow-up activities are important to maximise the potential learning advantages of using games. © Editors and Contributors Severally 2021.
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