地球一代:模仿大自然的方式

Jindrich Moravek, V. Kovalcík
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引用次数: 0

摘要

我们正在展示一种行星生成器,能够通过模拟自然现象创造出巨大的逼真的行星。虽然常见的生成器通常使用分形来实现自然外观的表面,但我们从一个简单的球体模型开始,并以类似于在真实行星创建期间执行的物理过程的方式进行调整。根据计算的温度和降水模型,模拟的过程包括构造板块运动和火山活动,以及生物群落的合理分布。每个方面都可以通过设置各自的参数来调整,因此可以使用这个单一的生成器来产生类似于地球,月球或土星的行星,或者创建一种全新的行星,看起来仍然很逼真。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Planet Generation: Mimicking the Nature's Way
We are presenting a planet generator capable of creating large realistic-looking planets by simulating the natural phenomena. While common generators usually use fractals to achieve naturally looking surfaces, we start with a simple sphere model and adjust it in a way similar to the physical processes that were performed during the real planet creation. The simulated processes range from movement of tectonic plates and volcanic activity to proper distribution of biomes according to the calculated temperature and precipitation model. Each aspect can be adjusted by setting the respective parameters, therefore it is possible to use this single generator to produce planets that resemble Earth, Moon or Saturn or to create an entirely new kind of planet that will still look realistic.
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