{"title":"三维环境重建中多摄像机的最佳放置倾斜","authors":"Juhwan Kim, Dongsik Jo","doi":"10.30693/smj.2022.11.9.75","DOIUrl":null,"url":null,"abstract":"Recently, research and development on immersive virtual reality(VR) technology to provide a realistic experience is being widely conducted. To provide realistic experience in immersive virtual reality for VR participants, virtual environments should consist of high-realistic environments using 3D reconstruction. In this paper, to acquire 3D information in real space using multiple cameras in the reconstruction process, we propose a novel method of optimal camera placement for accurate reconstruction to minimize distortion of 3D information. Through our approach in this paper, real 3D information can obtain with minimized errors during environment reconstruction, and it is possible to provide a more immersive experience with the created virtual environment.","PeriodicalId":249252,"journal":{"name":"Korean Institute of Smart Media","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Optimal Camera Placement Leaning of Multiple Cameras for 3D Environment Reconstruction\",\"authors\":\"Juhwan Kim, Dongsik Jo\",\"doi\":\"10.30693/smj.2022.11.9.75\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recently, research and development on immersive virtual reality(VR) technology to provide a realistic experience is being widely conducted. To provide realistic experience in immersive virtual reality for VR participants, virtual environments should consist of high-realistic environments using 3D reconstruction. In this paper, to acquire 3D information in real space using multiple cameras in the reconstruction process, we propose a novel method of optimal camera placement for accurate reconstruction to minimize distortion of 3D information. Through our approach in this paper, real 3D information can obtain with minimized errors during environment reconstruction, and it is possible to provide a more immersive experience with the created virtual environment.\",\"PeriodicalId\":249252,\"journal\":{\"name\":\"Korean Institute of Smart Media\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Korean Institute of Smart Media\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30693/smj.2022.11.9.75\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Korean Institute of Smart Media","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30693/smj.2022.11.9.75","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optimal Camera Placement Leaning of Multiple Cameras for 3D Environment Reconstruction
Recently, research and development on immersive virtual reality(VR) technology to provide a realistic experience is being widely conducted. To provide realistic experience in immersive virtual reality for VR participants, virtual environments should consist of high-realistic environments using 3D reconstruction. In this paper, to acquire 3D information in real space using multiple cameras in the reconstruction process, we propose a novel method of optimal camera placement for accurate reconstruction to minimize distortion of 3D information. Through our approach in this paper, real 3D information can obtain with minimized errors during environment reconstruction, and it is possible to provide a more immersive experience with the created virtual environment.