{"title":"一种针对三人棋局的非支配对抗搜索算法","authors":"Nathapom Karnjanapoomi, Pongpol Pramanpol, Voratep Lertratsamewong, Torsakuln Chacavarnkitkuln, Vazuthorn Rattanajongjittakorn, Chaicharn Thavaravej, Warin Wattanapornprom, Yodthong Rodkaew","doi":"10.1109/ICSEC.2013.6694778","DOIUrl":null,"url":null,"abstract":"Three-player (3P) chess is a variation of chess game specially designed for three players. The winning condition that the first player will wins if the player captures any of the other's King, arises the playing strategies that a player can form a temporarily alliance with another player or a player can take advantage from the other's attacking to defeat either two of the opponents. This paper proposes a search algorithm called the nondominated adversarial search (NAS) for the three-player chess game which does not only maximize the own score but also minimize the opponents' scores. The experiment shows that the NAS algorithm can take advantage from the other's attacking to win the game.","PeriodicalId":191620,"journal":{"name":"2013 International Computer Science and Engineering Conference (ICSEC)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A nondominated adversarial search algorithm for a three-player chess game\",\"authors\":\"Nathapom Karnjanapoomi, Pongpol Pramanpol, Voratep Lertratsamewong, Torsakuln Chacavarnkitkuln, Vazuthorn Rattanajongjittakorn, Chaicharn Thavaravej, Warin Wattanapornprom, Yodthong Rodkaew\",\"doi\":\"10.1109/ICSEC.2013.6694778\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Three-player (3P) chess is a variation of chess game specially designed for three players. The winning condition that the first player will wins if the player captures any of the other's King, arises the playing strategies that a player can form a temporarily alliance with another player or a player can take advantage from the other's attacking to defeat either two of the opponents. This paper proposes a search algorithm called the nondominated adversarial search (NAS) for the three-player chess game which does not only maximize the own score but also minimize the opponents' scores. The experiment shows that the NAS algorithm can take advantage from the other's attacking to win the game.\",\"PeriodicalId\":191620,\"journal\":{\"name\":\"2013 International Computer Science and Engineering Conference (ICSEC)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 International Computer Science and Engineering Conference (ICSEC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSEC.2013.6694778\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Computer Science and Engineering Conference (ICSEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSEC.2013.6694778","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A nondominated adversarial search algorithm for a three-player chess game
Three-player (3P) chess is a variation of chess game specially designed for three players. The winning condition that the first player will wins if the player captures any of the other's King, arises the playing strategies that a player can form a temporarily alliance with another player or a player can take advantage from the other's attacking to defeat either two of the opponents. This paper proposes a search algorithm called the nondominated adversarial search (NAS) for the three-player chess game which does not only maximize the own score but also minimize the opponents' scores. The experiment shows that the NAS algorithm can take advantage from the other's attacking to win the game.