一种针对三人棋局的非支配对抗搜索算法

Nathapom Karnjanapoomi, Pongpol Pramanpol, Voratep Lertratsamewong, Torsakuln Chacavarnkitkuln, Vazuthorn Rattanajongjittakorn, Chaicharn Thavaravej, Warin Wattanapornprom, Yodthong Rodkaew
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引用次数: 3

摘要

三人棋(3P)是专门为三人棋设计的一种棋类游戏。获胜条件是,如果玩家捕获了其他玩家的国王,那么第一个玩家就会获胜,这就产生了一种游戏策略,即玩家可以与另一个玩家形成暂时的联盟,或者玩家可以利用其他玩家的攻击来击败任何两个对手。针对三人棋局,提出了一种既能使自己的分数最大化,又能使对手的分数最小化的非劣势对抗性搜索算法。实验表明,NAS算法可以利用对方的攻击来赢得比赛。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A nondominated adversarial search algorithm for a three-player chess game
Three-player (3P) chess is a variation of chess game specially designed for three players. The winning condition that the first player will wins if the player captures any of the other's King, arises the playing strategies that a player can form a temporarily alliance with another player or a player can take advantage from the other's attacking to defeat either two of the opponents. This paper proposes a search algorithm called the nondominated adversarial search (NAS) for the three-player chess game which does not only maximize the own score but also minimize the opponents' scores. The experiment shows that the NAS algorithm can take advantage from the other's attacking to win the game.
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