虚拟现实工具立体参数的动态调整

F. Carvalho, D. Trindade, Peter Dam, A. Raposo, I. Santos
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引用次数: 7

摘要

由于交互式3D应用(如游戏和虚拟现实)开发中的新技术的出现,立体可视化正在成为一个普遍的特征。然而,这一事实并不能解决与这种类型的可视化产生相关的一些问题(恶心和头痛-晕屏)。为了创造一个舒适的立体视图,一些参数需要仔细选择,例如,眼睛距离,零视差平面距离,以及在负视差中部分剪切对象的处理。本文提出了一种基于CubeMap结构的多尺度三维场景下使用两种虚拟现实工具时动态调整立体参数的技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic Adjustment of Stereo Parameters for Virtual Reality Tools
Due to emerging new technologies in thedevelopment of interactive 3D applications (eg games andvirtual reality), stereoscopic visualization is becoming acommon feature. However, this fact does not solve someproblems (nausea and headaches - cybersickness) related withthe generation of this type of visualization. Some parametershave to be carefully chosen to create a comfortable stereo view,for example, eye distance, zero parallax plane distance, and thetreatment of partially clipped objects in negative parallax. Thispaper presents a technique based on a CubeMap structure todynamically adjust stereo parameters during the usage of twovirtual reality tools in multi-scale 3D scenarios.
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