{"title":"物理学:描绘物理行为","authors":"J. Scott, Randall Davis","doi":"10.1145/2508468.2514930","DOIUrl":null,"url":null,"abstract":"Describing device behavior is a common task that is currently not well supported by general animation or CAD software. We present PhysInk, a system that enables users to demonstrate 2D behavior by sketching and directly manipulating objects on a physics-enabled stage. Unlike previous tools that simply capture the user's animation, PhysInk captures an understanding of the behavior in a timeline. This enables useful capabilities such as causality-aware editing and finding physically-correct equivalent behavior. We envision PhysInk being used as a physics teacher's sketchpad or a WYSIWYG tool for game designers.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Physink: sketching physical behavior\",\"authors\":\"J. Scott, Randall Davis\",\"doi\":\"10.1145/2508468.2514930\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Describing device behavior is a common task that is currently not well supported by general animation or CAD software. We present PhysInk, a system that enables users to demonstrate 2D behavior by sketching and directly manipulating objects on a physics-enabled stage. Unlike previous tools that simply capture the user's animation, PhysInk captures an understanding of the behavior in a timeline. This enables useful capabilities such as causality-aware editing and finding physically-correct equivalent behavior. We envision PhysInk being used as a physics teacher's sketchpad or a WYSIWYG tool for game designers.\",\"PeriodicalId\":196872,\"journal\":{\"name\":\"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2508468.2514930\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2508468.2514930","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Describing device behavior is a common task that is currently not well supported by general animation or CAD software. We present PhysInk, a system that enables users to demonstrate 2D behavior by sketching and directly manipulating objects on a physics-enabled stage. Unlike previous tools that simply capture the user's animation, PhysInk captures an understanding of the behavior in a timeline. This enables useful capabilities such as causality-aware editing and finding physically-correct equivalent behavior. We envision PhysInk being used as a physics teacher's sketchpad or a WYSIWYG tool for game designers.