hevc兼容的基于tile的全景视频流用于虚拟现实应用

Alireza Zare, A. Aminlou, M. Hannuksela, M. Gabbouj
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引用次数: 179

摘要

提供广角和高分辨率的球形全景视频内容需要高流比特率。当全景剪辑在虚拟现实(VR)头戴式显示器(HMD)中使用时,这就带来了挑战。原因是头戴式显示器通常需要高时空保真度的内容和严格的低延迟,以保证用户在使用它们时的存在感。为了缓解这一问题,我们提出以不同分辨率存储相同视频内容的两个版本,每个版本使用高效视频编码(HEVC)标准划分为多个块。根据用户当前的视口,以最高捕获分辨率传输一组tile,而其余部分则从相同内容的低分辨率版本传输。为了能够随机选择不同的组合,瓷砖集被编码为可独立解码。我们进一步研究了平铺方案选择的权衡及其对压缩和流比特率性能的影响。结果表明,与流式传输整个视频内容相比,根据所选择的平铺方案,流式传输比特率可节省30%至40%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HEVC-compliant Tile-based Streaming of Panoramic Video for Virtual Reality Applications
Delivering wide-angle and high-resolution spherical panoramic video content entails a high streaming bitrate. This imposes challenges when panorama clips are consumed in virtual reality (VR) head-mounted displays (HMD). The reason is that the HMDs typically require high spatial and temporal fidelity contents and strict low-latency in order to guarantee the user's sense of presence while using them. In order to alleviate the problem, we propose to store two versions of the same video content at different resolutions, each divided into multiple tiles using the High Efficiency Video Coding (HEVC) standard. According to the user's present viewport, a set of tiles is transmitted in the highest captured resolution, while the remaining parts are transmitted from the low-resolution version of the same content. In order to enable randomly choosing different combinations, the tile sets are encoded to be independently decodable. We further study the trade-off in the choice of tiling scheme and its impact on compression and streaming bitrate performances. The results indicate streaming bitrate saving from 30% to 40%, depending on the selected tiling scheme, when compared to streaming the entire video content.
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