理解空中音乐表演中用户自定义映射设计

Dom Brown, Chris Nash, Tom Mitchell
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引用次数: 5

摘要

现代手势交互和动作捕捉技术经常被整合到数字乐器(dmi)中,以实现新的音乐表达方法。这个领域的一个主要话题是表演者的动作如何与声音的产生联系起来。一些DMI开发人员选择自己设计这些映射策略,而另一些开发人员则将此设计空间公开给执行者。这项工作探讨了后一种情况,研究了一组从罕见的DMI从业者社区中选出的经验丰富的空中音乐家的用户定义映射策略。参与者被要求为一段音乐设计映射,以确定影响他们选择的因素。研究结果表明,新手表演者很少花时间回顾选择映射,而是花更多时间练习,并设计符合音乐隐喻的映射。经验丰富的表演者不断编辑映射,并专注于他们的映射设计的人体工程学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding User-Defined Mapping Design in Mid-Air Musical Performance
Modern gestural interaction and motion capture technology is frequently incorporated into Digital Musical Instruments (DMIs) to enable new methods of musical expression. A major topic of interest in this domain concerns how a performer's actions are linked to the production of sound. Some DMI developers choose to design these mapping strategies themselves, while others expose this design space to performers. This work explores the latter of these scenarios, studying the user-defined mapping strategies of a group of experienced mid-air musicians chosen from a rare community of DMI practitioners. Participants are asked to design mappings for a piece of music to determine what factors influence their choices. The findings reveal novice performers spend little time reviewing mapping choices, more time practising, and design mappings that adhere to musical metaphors. Experienced performers edit mappings continuously and focus on the ergonomics of their mapping designs.
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