利用头部跟踪立体显示器可视化虚拟物体的结构

W. Barfield, C. Hendrix, K. Bystrom
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引用次数: 49

摘要

该研究调查了立体视觉和头部跟踪对桌面虚拟环境中存在感和表现的影响。12名受试者观看弯曲金属丝的虚拟图像,并被要求从纸上呈现的三幅图中选择虚拟金属丝的正确表示形式。每次试验后,受试者完成一份调查问卷,旨在了解他们在桌面虚拟环境中的存在程度。结果表明,立体视觉和头部跟踪都不能提高选择虚拟线的正确纸张表示的准确性。然而,对存在感调查的反应表明,头部跟踪显著提高了报告的存在感水平,而立体视觉的添加则没有。讨论了研究结果对桌面虚拟环境设计的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualizing the structure of virtual objects using head tracked stereoscopic displays
The study investigated the effects of stereopsis and head tracking on presence and performance in a desktop virtual environment. Twelve subjects viewed the virtual image of a bent wire and were required to select the correct representation of the virtual wire from one of three drawings presented on paper. After each trial, subjects completed a questionnaire designed to access their level of presence in the desktop virtual environment. The results indicated that neither stereopsis nor head tracking improved the accuracy of selecting the correct paper representation of the virtual wire. However, responses to the presence survey indicated that head tracking significantly improved the reported level of presence, whereas the addition of stereopsis did not. Implications of the results for the design of desktop virtual environments are discussed.
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