使用物理材料的逼真体积3D显示

Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe
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引用次数: 1

摘要

传统的扫描体积显示器可以为深度感知提供准确的物理线索。然而,由于这些显示器使用的是低位深和低分辨率的高速投影仪,因此纹理再现的质量不高。在本研究中,为了解决扫描体积显示器的这一局限性,同时保持其优势,使用物理材料作为屏幕设计了一种新的扫描体积三维(3D)显示器。物理材料直接用于在显示的3D表面上再现纹理。此外,我们的系统可以实现基于实时视点跟踪的隐藏面去除。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Realistic Volumetric 3D Display Using Physical Materials
Conventional swept volumetric displays can provide accurate physical cues for depth perception. However, the quality of texture reproduction is not high because these displays use high-speed projectors with low bit depth and low resolution. In this study, to address this limitation of swept volumetric displays while retaining their advantages, a new swept volumetric three-dimensional (3D) display is designed using physical materials as screens. Physical materials are directly used to reproduce textures on a displayed 3D surface. Further, our system can achieve hidden-surface removal based on real-time viewpoint tracking.
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