基于GPU的软体仿真隐式张量-质量求解器

X. Faure, F. Zara, F. Jaillet, J-M Moreau
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引用次数: 6

摘要

可变形物体的真实感和交互性仿真已成为计算机图形学的一个挑战。在本文中,我们提出了一个GPU实现力学方程的解析,使用半隐式和隐式积分方案。与经典有限元方法相反,通过计算单元的应变能密度,直接在离散对象的每个节点上计算力。这种方法允许在同一个对象中混合多种机械行为。结果表明,在复杂的场景中,速度提高了30%。运行时间表明,这种有效的实现有助于使该模型在软体仿真中更受欢迎。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit as well as an implicit integration scheme. At the contrary of the classical FEM approach, forces are directly computed at each node of the discretized objects, using the evaluation of the strain energy density of the elements. This approach allows to mix several mechanical behaviors in the same object. Results show a notable speedup of 30, especially in the case of complex scenes. Running times shows that this efficient implementation may contribute to make this model more popular for soft bodies simulations.
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