增强实时工作系统的网络学习平台应用模型

R. Shanmuga Priya, Sowbarnigaa Shanmugavadivel, Mehal Sakthi Muthusamy Sivaraja, M. Shifani Francis
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引用次数: 0

摘要

如今,学习平台已经成为教育系统不可或缺的一部分。特别是在新冠疫情之后,教育与自定节奏和远程学习更加紧密地联系在一起,学习平台使其呈指数级增长。这些平台的建设和实施不当会给用户和公司带来巨大的风险。在构建此类平台时,数据安全性没有得到太多关注;相反,他们把注意力放在了花哨的前端页面和吸引人的界面上。这可能并不总是好的。数据是最强大的资源之一,如果滥用,可能会产生非常大的影响。本文提出了一种基于网络的方法,以安全、有组织的方式实现这些平台系统。使用网络概念的实现可以更好地管理所有与数据相关的传输和通信中的权限、访问权限和安全性。在在线游戏和实时视频通信方面,通常使用用户数据报协议(UDP),因为它比传输控制协议(TCP)更快,并且非常适合不能容忍延迟的实时应用程序。UDP是一种无连接协议,这意味着它不会重新传输丢失的数据,因此具有较低的开销,使其成为视频会议和在线游戏等实时应用程序的良好选择。这类应用的例子包括Skype、Google Meet、Zoom和Facetime。在这些现有应用的基础上,本文将UDP引入到学习平台应用领域,并建立了一个模型,在此基础上可以构建实时应用。提议的系统使用UDP进行所有的请求、响应和文件传输。协议本身不是很可靠,但是在所有请求和响应中添加确认的规定使该系统克服了传输的不确定性。使用网络概念的实现提高了所建议系统的速度、安全性、隐私性和自定义能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Network based Learning Platform Application Model for Enhancement of Realtime Working Systems
Learning platforms have become an integral part of the education system these days. Especially after the COVID era, education has become more allied with self-paced and remote learning and learning platforms have made it boom exponentially. Improper construction and implementation of such platforms can lead to huge risks for the users and the company. Data security is not taken much care of while building such platforms; instead, concentration is given to fancy front-end pages and attractive interfaces. This may not be good at all times. Data is one of the most powerful resources and can have a very big impact if misused. This paper proposes a networking-based approach to implementing such platform systems in a safe and organized way. Implementation using networking concepts gives a better hand in managing permissions, access rights, and security in all data-related transfers and communications. In terms of online gaming and real-time video communication, User Datagram Protocol (UDP) is often used because it is faster than Transmission Control Protocol (TCP) and is well-suited for real-time applications that cannot tolerate delays. UDP is a connectionless protocol, which means it doesn't retransmit lost data and therefore has lower overhead, making it a good choice for real-time applications like video conferencing and online gaming. Examples of such applications include Skype, Google Meet, Zoom, and Facetime. Based on these existing applications, this work introduces UDP in the field of Learning Platform Applications and builds a model on top of which real-time applications can be constructed. The proposed system makes use of UDP for all its requests, responses, and file transfers. The protocol itself is not very reliable, but the addition of provisions for acknowledgements in all requests and responses makes this system overcome transfer uncertainty. Implementation using networking concepts improves the speed, security, privacy, and customization abilities of the proposed system.
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