吸引家庭参观博物馆展品:比较有形和多点触摸界面

Michael S. Horn, Amartya Banerjee, David Bar-El, Izaiah Hakim Wallace
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引用次数: 2

摘要

在过去的十年里,大型多点触控显示器在博物馆和其他公共场所已经变得司空见惯。虽然有初步证据表明,基于有形技术的展览比单纯的展示更能吸引游客,但很少有实证研究直接将博物馆中的有形技术与大型多点触控显示器进行比较。在本文中,我们提出了一项研究,比较了在一个旨在探索音乐节奏的展览中有形和多点触控桌面界面的使用。在791名博物馆参观者的观赏池中,共有82个小组的227人与我们的两个版本中的一个进行了互动。我们分享展览设计、实验设置、方法和措施。我们的研究结果强调了有形互动在吸引和吸引儿童和家庭方面的优势。然而,这两个展览同样有效地支持参观者群体之间的协作互动。最后,我们讨论了博物馆展览设计对-à-vis参观者参与和学习的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engaging families around museum exhibits: comparing tangible and multi-touch interfaces
Over the last decade, large multitouch displays have become commonplace in museums and other public spaces. While there is preliminary evidence that exhibits based on tangible technologies can be more attractive and engaging for visitors than displays alone, very little empirical research has directly compared tangible to large multitouch displays in museums. In this paper, we present a study comparing the use of a tangible and a multitouch tabletop interface in an exhibit designed to explore musical rhythms. From an observation pool of 791 museum visitors, a total of 227 people in 82 groups interacted with one of the two versions of our exhibit. We share the exhibit design, experimental setup, and methods and measures. Our findings highlight advantages of tangible interaction in terms of attracting and engaging children and families. However, the two exhibits were equally effective at supporting collaborative interaction within visitor groups. We conclude with a discussion of the implications for museum exhibit design vis-à-vis visitor engagement and learning.
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