LightShop:交互光场操作和渲染

D. Horn, Billy Chen
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引用次数: 20

摘要

光场可以用来表现物体的外观,具有高度的真实感。然而,不像它们的几何对应,这些基于图像的表示缺乏用户控制来操纵它们。我们提出了一个系统,允许用户交互操作,合成和渲染多个光场。LightShop是一个模块化系统,由三部分组成:1)一组功能,允许用户对包含多个光场的场景进行建模,2)一种光线着色语言,描述如何从一组光场构建图像,以及3)OpenGL中的实时光场渲染系统,可以插入现有的3D引擎作为GLSL着色器。我们展示了在数码摄影中的应用,并演示了如何使用LightShop将光场集成到现代太空飞行游戏中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LightShop: interactive light field manipulation and rendering
Light fields can be used to represent an object's appearance with a high degree of realism. However, unlike their geometric counterparts, these image-based representations lack user control for manipulating them. We present a system that allows a user to interactively manipulate, composite and render multiple light fields. LightShop is a modular system consisting of three parts: 1) a set of functions that allow a user to model a scene containing multiple light fields, 2) a ray-shading language that describes how an image should be constructed from a set of light fields, and 3) a real-time light field rendering system in OpenGL that can plug into existing 3D engines as a GLSL shader. We show applications in digital photography and we demonstrate how to integrate light fields into a modern space-flight game using LightShop.
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