用游戏练习屏幕阅读手势

Gonçalo Ferreira Lobo, David Gonçalves, Pedro Pais, Tiago Guerreiro, André Rodrigues
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引用次数: 0

摘要

智能手机配备了内置的屏幕阅读器和其他辅助功能,使盲人能够自主学习并与设备互动。然而,这个过程不是无缝的,许多人在采用和成为更有经验的用户的道路上面临困难。在过去,像《扫雷》这样的游戏是用来介绍和训练人们使用鼠标,从鼠标的左键和右键到玩游戏所需的精确指向。智能手机的手势(尤其是屏幕阅读器的手势)与鼠标用户最初面临的挑战类似。在这项工作中,我们探索使用游戏来不显眼地训练手势。我们设计并开发了一套可访问的游戏,让用户能够练习智能手机手势。我们对8名盲人用户进行了游戏评估,并进行了远程访谈。我们的研究结果表明,有目的的易上手游戏在训练和发现智能手机手势的过程中是多么重要,因为它们提供了一种有趣的学习方法。这反过来又增加了自主性和包容性,因为这个过程变得更容易、更吸引人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Games to Practice Screen Reader Gestures
Smartphones are shipped with built-in screen readers and other accessibility features that enable blind people to autonomously learn and interact with the device. However, the process is not seamless, and many face difficulties in the adoption and path to becoming more experienced users. In the past, games like Minesweeper served to introduce and train people in the use of the mouse, from its left and right click to precision pointing required to play the game. Smartphone gestures (and particularly screen reader gestures) pose similar challenges to the ones first faced by mouse users. In this work, we explore the use of games to inconspicuously train gestures. We designed and developed a set of accessible games, enabling users to practice smartphone gestures. We evaluated the games with 8 blind users and conducted remote interviews. Our results show how purposeful accessible games could be important in the process of training and discovering smartphone gestures, as they offer a playful method of learning. This, in turn, increases autonomy and inclusion, as this process becomes easier and more engaging.
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