DynaFusion:一个交互式不可能对象的建模系统

S. Owada, Jun Fujiki
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引用次数: 11

摘要

我们描述了DynaFusion,一个交互式不可能对象的建模系统。不可能的对象被定义为具有边缘可见性信息和一组定义网格之间点向关系的约束的多个3D多边形网格。用户可以使用我们的建模工具轻松地创建这样的模型。我们系统的后端是一个约束求解器,它无缝地将投影2D域中的多个网格与3D线方向结合在一起,并保持每个连续视点的一致性,从而允许用户旋转不可能的对象而不会失去边缘的视觉连续性。我们相信,我们的制度将激发创新艺术作品的创作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DynaFusion: a modeling system for interactive impossible objects
We describe DynaFusion, a modeling system for interactive impossible objects. Impossible objects are defined as multiple 3D polygonal meshes with edge visibility information and a set of constraints that define pointwise relationships between the meshes. A user can easily create such models with our modeling tool. The back-end of our system is a constraint solver that seamlessly combines multiple meshes in a projected 2D domain with 3D line orientations and that maintains coherence for each successive viewpoint, thereby allowing the user to rotate the impossible object without losing visual continuity of the edges. We believe that our system will stimulate the creation of innovative artworks.
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