Hazan Perez-C, William D. Moscoso-Barrera, Luis Paipa-Galeano
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Design and implementation of a cognitive ability virtual reality training tool
Virtual reality applications are being designed and used for training in different fields, such as medicine, emergency response and exercise. Here, we show how we created a cognitive training tool using Unity3d and the Oculus Rift head-mounted display from a strong, dedicated design and planning phase before software implementation. First, in a conception phase, a research was done to understand how to do game development and cognitive training, then we made a paper prototype integrating the findings. Later, in the implementation phase the scene was set up as well as the interface with the head-mounted display, and finally the gameplay elements were programmed in. This resulted in a training tool that was later run through usability tests.