{"title":"工程沉浸式寓教于乐系统:技术转移项目的定性评估","authors":"Fabio Luiz Doreto Rodrigues, R. de Deus Lopes","doi":"10.1109/SYSENG.2017.8088311","DOIUrl":null,"url":null,"abstract":"Edutainment systems' Development is well documented in research papers, and its application has satisfying results in several knowledge areas. However, methods for multidisciplinary team management in immersive edutainment systems engineering were not found in the survey made. A qualitative evaluation of immersive edutainment systems' engineering was conducted aiming to achieve grounded theory that summarizes key topics that have an impact on the engineering of such systems. Qualitative research methods were used in data acquisition and analysis. Two edutainment projects developed by a university's technological center in collaboration with a science museum were studied. In-depth interviews were conducted with project's participants to gather qualitative data. Projects' documents were also examined. Resulting raw data was codified, categorized and selected to achieve grounded theory.","PeriodicalId":354846,"journal":{"name":"2017 IEEE International Systems Engineering Symposium (ISSE)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Engineering immersive edutainment systems: Qualitative evaluation of technology transfer projects\",\"authors\":\"Fabio Luiz Doreto Rodrigues, R. de Deus Lopes\",\"doi\":\"10.1109/SYSENG.2017.8088311\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Edutainment systems' Development is well documented in research papers, and its application has satisfying results in several knowledge areas. However, methods for multidisciplinary team management in immersive edutainment systems engineering were not found in the survey made. A qualitative evaluation of immersive edutainment systems' engineering was conducted aiming to achieve grounded theory that summarizes key topics that have an impact on the engineering of such systems. Qualitative research methods were used in data acquisition and analysis. Two edutainment projects developed by a university's technological center in collaboration with a science museum were studied. In-depth interviews were conducted with project's participants to gather qualitative data. Projects' documents were also examined. Resulting raw data was codified, categorized and selected to achieve grounded theory.\",\"PeriodicalId\":354846,\"journal\":{\"name\":\"2017 IEEE International Systems Engineering Symposium (ISSE)\",\"volume\":\"84 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE International Systems Engineering Symposium (ISSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SYSENG.2017.8088311\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Systems Engineering Symposium (ISSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYSENG.2017.8088311","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Engineering immersive edutainment systems: Qualitative evaluation of technology transfer projects
Edutainment systems' Development is well documented in research papers, and its application has satisfying results in several knowledge areas. However, methods for multidisciplinary team management in immersive edutainment systems engineering were not found in the survey made. A qualitative evaluation of immersive edutainment systems' engineering was conducted aiming to achieve grounded theory that summarizes key topics that have an impact on the engineering of such systems. Qualitative research methods were used in data acquisition and analysis. Two edutainment projects developed by a university's technological center in collaboration with a science museum were studied. In-depth interviews were conducted with project's participants to gather qualitative data. Projects' documents were also examined. Resulting raw data was codified, categorized and selected to achieve grounded theory.