工程沉浸式寓教于乐系统:技术转移项目的定性评估

Fabio Luiz Doreto Rodrigues, R. de Deus Lopes
{"title":"工程沉浸式寓教于乐系统:技术转移项目的定性评估","authors":"Fabio Luiz Doreto Rodrigues, R. de Deus Lopes","doi":"10.1109/SYSENG.2017.8088311","DOIUrl":null,"url":null,"abstract":"Edutainment systems' Development is well documented in research papers, and its application has satisfying results in several knowledge areas. However, methods for multidisciplinary team management in immersive edutainment systems engineering were not found in the survey made. A qualitative evaluation of immersive edutainment systems' engineering was conducted aiming to achieve grounded theory that summarizes key topics that have an impact on the engineering of such systems. Qualitative research methods were used in data acquisition and analysis. Two edutainment projects developed by a university's technological center in collaboration with a science museum were studied. In-depth interviews were conducted with project's participants to gather qualitative data. Projects' documents were also examined. Resulting raw data was codified, categorized and selected to achieve grounded theory.","PeriodicalId":354846,"journal":{"name":"2017 IEEE International Systems Engineering Symposium (ISSE)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Engineering immersive edutainment systems: Qualitative evaluation of technology transfer projects\",\"authors\":\"Fabio Luiz Doreto Rodrigues, R. de Deus Lopes\",\"doi\":\"10.1109/SYSENG.2017.8088311\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Edutainment systems' Development is well documented in research papers, and its application has satisfying results in several knowledge areas. However, methods for multidisciplinary team management in immersive edutainment systems engineering were not found in the survey made. A qualitative evaluation of immersive edutainment systems' engineering was conducted aiming to achieve grounded theory that summarizes key topics that have an impact on the engineering of such systems. Qualitative research methods were used in data acquisition and analysis. Two edutainment projects developed by a university's technological center in collaboration with a science museum were studied. In-depth interviews were conducted with project's participants to gather qualitative data. Projects' documents were also examined. Resulting raw data was codified, categorized and selected to achieve grounded theory.\",\"PeriodicalId\":354846,\"journal\":{\"name\":\"2017 IEEE International Systems Engineering Symposium (ISSE)\",\"volume\":\"84 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE International Systems Engineering Symposium (ISSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SYSENG.2017.8088311\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Systems Engineering Symposium (ISSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYSENG.2017.8088311","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

娱乐教育系统的开发在研究论文中有很好的记录,它的应用在几个知识领域取得了令人满意的结果。然而,在调查中并没有发现沉浸式教育娱乐系统工程中多学科团队管理的方法。本文对沉浸式寓教于乐系统的工程进行了定性评估,旨在总结出对沉浸式寓教于乐系统的工程产生影响的关键主题。数据采集和分析采用定性研究方法。由大学技术中心与科学博物馆合作开发的两个教育娱乐项目进行了研究。与项目参与者进行深度访谈,以收集定性数据。还审查了项目文件。由此产生的原始数据被编纂、分类和选择,以实现接地理论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engineering immersive edutainment systems: Qualitative evaluation of technology transfer projects
Edutainment systems' Development is well documented in research papers, and its application has satisfying results in several knowledge areas. However, methods for multidisciplinary team management in immersive edutainment systems engineering were not found in the survey made. A qualitative evaluation of immersive edutainment systems' engineering was conducted aiming to achieve grounded theory that summarizes key topics that have an impact on the engineering of such systems. Qualitative research methods were used in data acquisition and analysis. Two edutainment projects developed by a university's technological center in collaboration with a science museum were studied. In-depth interviews were conducted with project's participants to gather qualitative data. Projects' documents were also examined. Resulting raw data was codified, categorized and selected to achieve grounded theory.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信