基于vr的情境启动提高学生参与度和学习成绩

Daniel Hawes, A. Arya
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引用次数: 2

摘要

研究表明,虚拟环境可以被设计成提高许多认知任务的参与度和表现。本文比较了在虚拟现实(VR)中专门设计的旨在启动这些效果的3D环境的功效。在三个虚拟现实学习空间(两个素数和一个非素数)中,51名参与者参加了27分钟的“制作动画电影的创作过程”研讨会。启动条件包括两个情境学习环境;一个动画工作室和一个有动画文物的剧院vs.没有文物的剧院。在两种初始条件下,学生的学习成绩都有所提高。用户体验调查也已完成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR-based Context Priming to Increase Student Engagement and Academic Performance
Research suggests that virtual environments can be designed to increase engagement and performance with many cognitive tasks. This paper compares the efficacy of specifically designed 3D environments intended to prime these effects within Virtual Reality (VR). A 27-minute seminar “The Creative Process of Making an Animated Movie” was presented to 51 participants within three VR learning spaces: two prime and one no-prime. The prime conditions included two situated learning environments; an animation studio and a theatre with animation artifacts vs. the no-prime: theatre without artifacts. Increased academic performance was observed in both prime conditions. A UX survey was also completed.
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