使用环境照明增强现实的逼真渲染

K. Agusanto, Li Li, Chuangui Zhu, W. Ng
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引用次数: 152

摘要

在增强现实中无缝混合3D计算机生成的图像与真实场景图像具有许多理想和广泛的应用领域,如娱乐,电影摄影,设计可视化和医疗培训。具有挑战性的任务是使虚拟物体和谐地融入真实场景,看起来就像真实的一样。除了构建详细的几何三维模型表示和获得准确的虚拟物体表面属性外,采用真实场景光照信息来渲染虚拟物体是实现逼真渲染的另一个重要因素。这一因素不仅提高了虚拟物体的视觉复杂性,而且决定了场景中虚拟物体与周围真实物体的照度一致性。传统的渲染技术,如光线追踪和辐射,需要大量的计算和数据准备来解决照明传输方程。因此,它们在增强现实中渲染虚拟对象时不太实用,因为增强现实需要实时性能。这项工作探索了一种基于图像和基于硬件的方法来改善增强现实中渲染合成物体的真实感。它使用了最近的基于图像的照明技术,环境照明地图,以及用于增强现实的简单而实用的多通道渲染框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Photorealistic rendering for augmented reality using environment illumination
Mixing 3D computer-generated images with real-scene images seamlessly in augmented reality has many desirable and wide areas of applications such as entertainment, cinematography, design visualization and medical trainings. The challenging task is to make virtual objects blend harmoniously into the real scene and appear as if they are like real. Apart from constructing detailed geometric 3D model representation and obtaining accurate surface properties for virtual objects, adopting real scene lighting information to render virtual objects is another important factor to achieve photorealistic rendering. Such a factor not only improves visual complexity of virtual objects, but also determines the consistency of illumination between the virtual objects and the surrounding real objects in the scene. Conventional rendering techniques such as ray tracing, and radiosity require intensive computation and data preparation to solve the lighting transport equation. Hence, they are less practical for rendering virtual objects in augmented reality, which demands a real-time performance. This work explores an image-based and hardware-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses a recent technique of image-based lighting, environment illumination maps, and a simple yet practical multi-pass rendering framework for augmented reality.
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